This paper presents results of an “action research” developed in the subject of Programming Logic. The proposal of a pedagogical intervention occurred after teacher reports on the difficulties in the teaching-learning process of the discipline. The research allowed identifying and analyzing the main difficulties, as well as the progress after the intervention. Based on the Historical-Cultural Theory of Lev Semenovich Vygotsky, and considering the mediating elements, Zone of Proximal Development and social environment, backed the hypothesis that a methodological process, involving an educational game in the representation of algorithms constitutes a tool for the discipline.