2007
DOI: 10.1016/j.cie.2007.06.027
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Research on virtual human in ergonomic simulation

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Cited by 51 publications
(24 citation statements)
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“…It consisted of lateral reciprocal aiming movements performed with a commodity mouse. Control-to-display ratio was varied in three conditions: a ratio of 4, 10, and 18 (scale: [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20]. Four target sizes and four distances were used, yielding 1280 selections in all.…”
Section: Data Collectionmentioning
confidence: 99%
See 1 more Smart Citation
“…It consisted of lateral reciprocal aiming movements performed with a commodity mouse. Control-to-display ratio was varied in three conditions: a ratio of 4, 10, and 18 (scale: [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20]. Four target sizes and four distances were used, yielding 1280 selections in all.…”
Section: Data Collectionmentioning
confidence: 99%
“…However, biomechanical simulation has been combined with motion capture in a few earlier tools for ergonomics, and applied to cases in office safety assessment [11] and automobile assembly analysis [7]. These implementations included simplified models that lack muscles or necessitate external EMG recordings [7].…”
Section: Biomechanical Simulation In Human Factors and Hcimentioning
confidence: 99%
“…Simulations and virtual systems have been used in manufacturing system designs (Negahban & Smith, 2014) especially in teleoperation systems because of their flexibility and cost-effectiveness (He & Chen, 2009;Li & Kawashima, 2016). Yet, virtual systems have been brought into the area of human-computer study (Honglun, Shouqian, & Yunhe, 2007). Therefore, based on these concepts, we created a mixedreality tele-sandblasting system application to evaluate and design the human-robot collaboration in which real and virtual environments interact in real time.…”
Section: Tele-sandblasting System Descriptionmentioning
confidence: 99%
“…Computer aided ergonomics (Karwowski, Genaidy, & Asfour, 1990) has been developed to make an appropriate design for manual operations and to solve the problem which has been encountered by countless organizations in a variety of industries: the human element is not being considered early or thoroughly enough in the life cycle of products, from design to recycling. Using realistic virtual human in computer simulation is one method to take the early consideration of ergonomics issues in the design and reduce the design cycle time and cost (Badler, 1997;Honglun, Shouqian, & Yunhe, 2007). Nowadays, there are several commercialized human simulation tools available for job design and posture analysis, such as 3DSSPP, Jack, VSR and AnyBody.…”
Section: Introductionmentioning
confidence: 99%