2021
DOI: 10.1088/1742-6596/1842/1/012036
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Research Trends of Serious Games: Bibliometric Analysis

Abstract: One of the alternatives offers to enhance the improvement of learning process is by adopting a game which is known as serious game. The using of serious game in various studies published by leading journals has gradually increased. This increase is also reflected in various fields of research. The purpose of this research is therefore to define the current trends in serious game. The research performed a bibliometric analysis based on the Scopus database. Based on the keywords, the research was able to collect… Show more

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Cited by 6 publications
(5 citation statements)
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“…In other words, the node's color is determined by the amount of items in the node's surroundings. Keywords occur more frequently in the red region; keywords show less frequently in the green area (Irmade et al, 2021). Based on the figure above, it shows that the top 5 keyword co-occurrences through visualization density which have depth in publications related to branding include 1) branding as the keyword with the most occurrences, then 2) University branding being the second most popping keyword, then 3) Corporate branding, 4) Brands, 5) and the last is keyword branding in the context of education.…”
Section: Abstract Co-accurances Analysismentioning
confidence: 99%
See 1 more Smart Citation
“…In other words, the node's color is determined by the amount of items in the node's surroundings. Keywords occur more frequently in the red region; keywords show less frequently in the green area (Irmade et al, 2021). Based on the figure above, it shows that the top 5 keyword co-occurrences through visualization density which have depth in publications related to branding include 1) branding as the keyword with the most occurrences, then 2) University branding being the second most popping keyword, then 3) Corporate branding, 4) Brands, 5) and the last is keyword branding in the context of education.…”
Section: Abstract Co-accurances Analysismentioning
confidence: 99%
“…Through the development of science, especially technology, has developed very quickly and provided convenience in life, such as the existence of technology related to statistical data analysis that can assist in describing the results of a study. Therefore, we will use VOSviewer data analysis to visualize the data and Tableau to display data results from the Scopus database (Irmade et al, 2021). The primary aim of this study is to get a better understanding of the quantitative and visual components of the literature related to branding for future research trends.…”
Section: Introductionmentioning
confidence: 99%
“…Analisis yang dilakukan termasuk seperti mengidentifikasi grup penelitian dan penulis, kutipan artikel yang diterbitkan, konsumsi informasi, faktor dampak, h-indeks, dan di antaralainnya (Romero, Hoz, & Gonzalez, 2019). Ditambah juga dengan distribusi melalui peta geografi (Irmade, Suwarno, & Anisa, 2021).…”
Section: Pengantarunclassified
“…There has been an exponential growth in the number of research papers published in the field, starting from one publication on serious games in Scopus in 1984 to about 950 papers in 2019. This indicates the increased interest of the research community in serious games (Irmade et al, 2021). The drive is to elucidate the benefits and cons of serious games and the mechanisms underlying the impacts of serious games.…”
Section: Introductionmentioning
confidence: 99%