2019
DOI: 10.1109/tcyb.2018.2856089
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Resilient Autonomous Control of Distributed Multiagent Systems in Contested Environments

Abstract: An autonomous and resilient controller is proposed for leader-follower multiagent systems under uncertainties and cyber-physical attacks. The leader is assumed nonautonomous with a nonzero control input, which allows changing the team behavior or mission in response to the environmental changes. A resilient learning-based control protocol is presented to find optimal solutions to the synchronization problem in the presence of attacks and system dynamic uncertainties. An observer-based distributed H∞ controller… Show more

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Cited by 45 publications
(17 citation statements)
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References 46 publications
(44 reference statements)
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“…A set of local filtering algorithms is put forward in [22], [23] to alleviate the influence of misbehaving agents, where each normal agent in the network discards the extremal values as compared to its own value. Resilient learning-based protocols are introduced in [24] to find optimal solutions to consensus problems in the presence of malicious attackers and uncertainties in system. By utilizing mobile detectors, it is shown in [25] that consensus can be maintained against Byzantine agents whose number is not restrained by the network connectedness.…”
Section: Introductionmentioning
confidence: 99%
“…A set of local filtering algorithms is put forward in [22], [23] to alleviate the influence of misbehaving agents, where each normal agent in the network discards the extremal values as compared to its own value. Resilient learning-based protocols are introduced in [24] to find optimal solutions to consensus problems in the presence of malicious attackers and uncertainties in system. By utilizing mobile detectors, it is shown in [25] that consensus can be maintained against Byzantine agents whose number is not restrained by the network connectedness.…”
Section: Introductionmentioning
confidence: 99%
“…In addition to the explicit type of game model, researchers have established some game models based on different application scenarios [70][71][72][73][74]. Most of these game models are established with the following objectives as the ultimate goal: To establish trust relationships and increase the credibility of data, to defend against malicious attacks in the network, to help the system by choosing a better strategy, and to maximize network utility by achieving these goals [75][76][77][78][79][80][81].…”
Section: Relate Summarized Workmentioning
confidence: 99%
“…Wu et al [60] Ruan et al [61] John et al [62] Wu et al [63] Jin and van Dijk [64] Yu et al [66] Abbass et al [68] Chica et al [69] Hu et al [6] Zhu et al [70] Ding et al [71] Zhang et al [72] Aloqaily et al [74] Rishwaraj et al [75] Pouryazdan et al [76] Chen et al [77] Lorenzo et al [78] Li et al [79] Aroyo et al [80] Moghadam and Modares [81] Cui et al [28] Yin et al [26] Chen et al [27] Li et al [14] According to whether the players cooperate, the game is divided into cooperative game and non-cooperative game. The common goal of both games can maximize network utility and improve network security.…”
Section: Security Game Trust Game Othersmentioning
confidence: 99%
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“…All results mentioned above concern consensus without fault tolerance ability and all agents in the network are assumed to be cooperative. However, in the real world, cyber physical attacks and malicious agents are not uncommon, which make the system vulnerable and undermine the consensus behavior [15], [16]. In this paper, we aim to study resilient consensus against malicious agents in hybrid multi-agent systems modeled by directed networks.…”
Section: Introductionmentioning
confidence: 99%