Most research on game making activities for learning has focused on programming screen-based designs. Only recently has research begun to include the design of tangible interfaces; connecting on-screen programming with hands-on crafting. In this paper, we examine the potential of a workshop that combines the high and low of technology with game design in which teams of high school youth crafted, coded and collaborated on their own augmented board games to highlight intersections between learning programming and making, and creating across digital and tangible modalities. We focused our analysis of students' projects, interactions, and reflections on how young designers conceptualized the integration of screen and board game elements, realized computational concepts and practices in their board game designs and augmentations, and reflected on their game design experience connecting crafting and coding. In the discussion, we review how the expansion of game making activities can create new opportunities for interaction design and research.