2015
DOI: 10.1007/978-981-287-546-4_4
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Responsive Make and Play: Youth Making Physically and Digitally Interactive and Wearable Game Controllers

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Cited by 10 publications
(8 citation statements)
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“…Unlike uni-directional designs that only interact by triggering events on the screen or use screen designs to control patches on the game board, these bi-directional designs have the capacity for a two-way interaction [36]. Further expansions could include mobile applications that take into account GPS data.…”
Section: Hi-lo Tech Game Designs and Toolsmentioning
confidence: 94%
See 1 more Smart Citation
“…Unlike uni-directional designs that only interact by triggering events on the screen or use screen designs to control patches on the game board, these bi-directional designs have the capacity for a two-way interaction [36]. Further expansions could include mobile applications that take into account GPS data.…”
Section: Hi-lo Tech Game Designs and Toolsmentioning
confidence: 94%
“…The serious gaming movement has promoted games as models for richer, more meaningful, complex and collaborative learning environments [12,36]. While most efforts have focused on the benefits of instructionist gaming, i.e., students' playing games for learning (cf.…”
Section: Introductionmentioning
confidence: 99%
“…The researchers found that the activities and tools helped implicitly scaffold team generation and role responsibilities with the group [19]. This updated curriculum was structured similarly, including the number of hours (16)(17)(18), which would occur over 3 days at 5-6 hours each day (see table 2). The paper circuit activity served to both reinforce how sensors, actuators, power sources and loads connect, and teach them how conductive inks and threads act like live wires without insulation (i.e., cannot cross traces without shorting the circuit).…”
Section: Curricular Design and Activitymentioning
confidence: 99%
“…The move into wearables expands constructionist gaming even further away from stationary into mobile designs when controller devices can be worn and interacted with on the body as costumes [17]. Our work builds on Millner's research [10] where youth invent and design tangible interfaces which have included projects like designing touch pads and joysticks for Scratch games [9] and game boards augmented with digital dice and displays [18] and even responsive designs [14]. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.…”
Section: Introductionmentioning
confidence: 99%