“…It is also possible that VR can help to teach more complex integrated cognitive/motor tasks such as those involving planning and executive functioning including bus‐taking, shopping and driving activities [Simoes, Bernardes, Barros, & Castelo‐Branco, ], and can also train social cognition as an essential component of these interactions [Yang et al, ]. Although, there are still some questions about whether the engagement in VR tasks is due to its novelty and motor interaction, studies highlight that motivation and attention are important features of VR systems (besides ease of use) which may contribute to increased interest and involvement in the tasks [Avola, Cinque, Foresti, & Marini, ; Osumi et al, ]. Moreover, VR may provide a step change to improve acquisition of a number of community skills and may enable learning in a safe controlled environment, improving adherence and enjoyment [Mineo, Ziegler, Gill, & Salkin, ] and allowing the possibility of enhanced transfer to real‐life behaviors [Cox et al, ; Patrick et al, ; Ross et al, ; Saiano et al, ; Saiano, Garbarino, Lumachi, Solari, & Sanguineti, ].…”