2021
DOI: 10.1007/s10639-021-10737-3
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RETRACTED ARTICLE: Impact of digital game-based learning on the social competence and behavior of preschoolers

Abstract: Digital gaming has become a regular part of life for today's pre-schoolers. Hence, there is a need to look at the integration of digital technology into the preschool education. The present study aims to examine the effect digital games have on children's behaviour and their social competence if played to reach an educational purpose (supervised play) and for fun (without educational aim). The study population consists of 54 pre-schoolers (26 girls and 28 boys), aged 4 to 6, who were recruited in Moscow, Russi… Show more

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Cited by 13 publications
(5 citation statements)
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“…Two important factors might help prevent behavioral problems: the purpose of using digital products and the content of children’s viewing of digital products. Previous studies have demonstrated that using digital devices for educational purposes rather than entertainment would reduce behavioral problems ( Fang et al, 2022 ). Similarly, choosing educational content rather than purely entertainment content could promote children’s imitation and learning of positive behaviors (such as prosocial behavior) rather than problematic behaviors.…”
Section: Discussionmentioning
confidence: 99%
“…Two important factors might help prevent behavioral problems: the purpose of using digital products and the content of children’s viewing of digital products. Previous studies have demonstrated that using digital devices for educational purposes rather than entertainment would reduce behavioral problems ( Fang et al, 2022 ). Similarly, choosing educational content rather than purely entertainment content could promote children’s imitation and learning of positive behaviors (such as prosocial behavior) rather than problematic behaviors.…”
Section: Discussionmentioning
confidence: 99%
“…Digital games offer children many learning opportunities and also enable children to participate actively in the learning process [47]. It supports the development of memory, attention, imagination, and manual skills in children and ensures that they are disciplined [48]. Interaction, control over action, feedback, external rewards or punishments, and identification with character(s) during play support children's interpersonal and internal learning and development [9].…”
Section: Discussionmentioning
confidence: 99%
“…Likewise, learning has become omnipresent, with many forms of learning occurring beyond the classroom via social cooperation among students to increase the building and exchange of linguistic content and knowledge (Wenming & Zhang, 2017 ). In addition to all these, online games that demand collaboration promote students to speak with one another in order to debate and agree on the next stages, as well as strengthening their interpersonal skills (Fang et al, 2022 ). Furthermore, a well-designed digital game can provide strong participatory experiences in young children that encourage education, skill development, and potential growth (Blau & Shamir-Inbal, 2017 ).…”
Section: Literature Reviewmentioning
confidence: 99%