Proceedings of the 37th International ACM SIGIR Conference on Research &Amp; Development in Information Retrieval 2014
DOI: 10.1145/2600428.2609605
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Retrieval of similar chess positions

Abstract: We address the problem of retrieving chess game positions similar to a given query position from a collection of archived chess games. We investigate this problem from an information retrieval (IR) perspective. The advantage of our proposed IR-based approach is that it allows using the standard inverted organization of stored chess positions, leading to an efficient retrieval. Moreover, in contrast to retrieving exactly identical board positions, the IR-based approach is able to provide approximate search func… Show more

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Cited by 12 publications
(11 citation statements)
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“…These questions highlight the importance of visualization that can interfere with issues such as geometric transformations when using chess as the main tool, because chess has capabilities such as the development of visual memory, spatiality, logic, among others (Blanco, 2020). Likewise, the works on chess focus mainly on the mathematical modeling of the game (Ganguly, Leveling & Jones, 2014), but another large number diverts the gaze of how this game helps to improve the cognitive abilities of the players, on topics such as the identification of regular figures (octagons or other polygons) through the movement of the pieces and their connectivity with others (Subia, 2020).…”
Section: State Of the Artmentioning
confidence: 99%
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“…These questions highlight the importance of visualization that can interfere with issues such as geometric transformations when using chess as the main tool, because chess has capabilities such as the development of visual memory, spatiality, logic, among others (Blanco, 2020). Likewise, the works on chess focus mainly on the mathematical modeling of the game (Ganguly, Leveling & Jones, 2014), but another large number diverts the gaze of how this game helps to improve the cognitive abilities of the players, on topics such as the identification of regular figures (octagons or other polygons) through the movement of the pieces and their connectivity with others (Subia, 2020).…”
Section: State Of the Artmentioning
confidence: 99%
“…The chess player not only generally remembers his games taking into account similar positions (Ganguly, Leveling & Jones, 2014), but he also pays attention to particular details that help to classify his information, such as endings, sacrifices, material advantage, the positionality. In addition to the lines of action or active zones, which are the set of accessible squares where a piece can be moved from its particular position.…”
Section: Formal Deduction (Total Deductive Thinking)mentioning
confidence: 99%
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“…Similar to bio-medical NEs (Settles, 2004;Tateisi et al, 2002), these NEs are useful for applications in the game domain. Our method could be used to improve automatic game commentary systems (Kameko et al, 2015b;Chen et al, 2010) or to build a state search method that uses natural language queries instead of state notations (Ganguly et al, 2014). In addition to these interesting applications, game states have another advantage for NLP research.…”
Section: Introductionmentioning
confidence: 99%