2019
DOI: 10.31937/ijnmt.v6i1.1075
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Review of Various A* Pathfinding Implementations in Game Autonomous Agent

Abstract: Among many pathfinding algorithms, A* search algorithm is an algorithm that most commonly used in grid-based pathfinding. This is due to implementation of A* search which proven to be able to generate the optimal path in a relatively short time by combining two characteristics of Djikstra's and best-first search algorithm. In the implementation of A* search, the selection of heuristic function and data structure can affect the performance of the algorithm. The purpose of this research is to find the best heuri… Show more

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Cited by 6 publications
(3 citation statements)
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“…Pathfinding is closely related to the shortest path problem, in graph theory, which examines how to identify the path that best meets several criteria (shortest, cheapest, fastest, etc.) between two points in a large network [15], [16].…”
Section: Path Findingmentioning
confidence: 99%
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“…Pathfinding is closely related to the shortest path problem, in graph theory, which examines how to identify the path that best meets several criteria (shortest, cheapest, fastest, etc.) between two points in a large network [15], [16].…”
Section: Path Findingmentioning
confidence: 99%
“…The advantage is, the number of nodes is smaller and the algorithm works very well. The disadvantage is that hierarchical pathplanners are difficult to implement [10], [15].…”
Section: Path Findingmentioning
confidence: 99%
“…The Flow Field Pathfinding algorithm has a time complexity of O(n2) notation; this notation is formed because the code checks all nodes on the grid in a nested if. A-Star algorithm uses mathematical equations and uses the lowest value overall as a pathway from the starting point to the endpoint [13]. The calculation of the lowest value is done using the heuristic formula [14] :…”
mentioning
confidence: 99%