2020
DOI: 10.5565/rev/ensciencias.2806
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Revisión de investigaciones sobre el uso de juegos digitales en la enseñanza de las ciencias de la vida en Primaria y Secundaria

Abstract: Las innovaciones educativas apoyadas en juegos digitales están proliferando en las aulas de Primaria y Secundaria, generando investigaciones que estudian su efecto en los logros de aprendizaje. Esta revisión analiza 27 experiencias en el campo de la educación en ciencias de la vida, identificando su diseño experimental, rasgos del grupo control, resultados alcanzados y papel del docente como factores claves para valorar su efectividad. La mayoría resaltan el aumento de la motivación, aunque pocas muestran logr… Show more

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Cited by 7 publications
(6 citation statements)
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“…Reviews of game-based learning in educational experiences with digital games show that there are not always positive or neutral effects from its use and that some negative effects can sometimes occur [33][34][35]. In that circumstance, a true relationship between game and learning objectives, and the combination of the game with other learning resources/activities, can solve some of those problems [35].…”
Section: Discussionmentioning
confidence: 99%
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“…Reviews of game-based learning in educational experiences with digital games show that there are not always positive or neutral effects from its use and that some negative effects can sometimes occur [33][34][35]. In that circumstance, a true relationship between game and learning objectives, and the combination of the game with other learning resources/activities, can solve some of those problems [35].…”
Section: Discussionmentioning
confidence: 99%
“…Among these methodologies, game-based learning has become an interesting didactic tool to promote science learning in recent years [32][33][34]. Educational games have defined rules for play.…”
Section: Introductionmentioning
confidence: 99%
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“…Among its uses, beyond fun and entertainment, are didactic applications and its use in Higher Education. Its implementation in educational environments promotes the teaching of content, as well as the development of abstract thinking and argumentation, developing multiple skills from a didactic and playful dimension (Herrero et al, 2020). Learning based on digital games allows the development of skills in information and communication technologies (ICT) as well as the digital competencies currently demanded by society.…”
Section: Gamification Through Digital Game (Genially)mentioning
confidence: 99%
“…Uma vez atendidos os requisitos técnicos e pedagógicos, o impacto dos RED na aprendizagem e no desempenho dos alunos, dependendo das abordagens metodológicas e das estratégias de ensino utilizadas para ministrar disciplinas na área de Biologia e Ciências Naturais, pode ter os efeitos positivos já pontuados, como o aumento da motivação (Herrero Vázquez;Torralba-Burrial;Del Moral Pérez, 2020) e da participação (Rodríguez-Altamirano et al, 2010).…”
Section: Introductionunclassified