2018
DOI: 10.1177/2059204318794369
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Rhythm Workers

Abstract: Rhythm perception and production can be disrupted by neurological or neurodevelopmental disorders (e.g., Parkinson's disease, dyslexia). Rhythm deficits are associated with poor performance in language, attention, and working memory tasks. Retraining rhythmic skills may thus provide a promising avenue for improving these associated cognitive functions. To this end, here we present a new protocol for selective training of rhythmic skills implemented in a tablet serious game called Rhythm Workers. Experiment 1 s… Show more

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Cited by 26 publications
(21 citation statements)
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“…Therefore, rhythm-based musical interventions could potentially improve phonological awareness and reading readiness in children at risk of developmental language disorders such as dyslexia (Overy, 2000, 2003; Goswami, 2011) or those being schooled in a new language. Such forms of rhythmic training can potentially take advantage of mobile technology and be developed into games or applications on portable devices, e.g., tablets or smartphones (Bégel et al, 2017b, 2018). In an age of rapid technological advance this can constitute a pleasant and highly motivating means for children to engage with interventions with promising potential for language development.…”
Section: Resultsmentioning
confidence: 99%
“…Therefore, rhythm-based musical interventions could potentially improve phonological awareness and reading readiness in children at risk of developmental language disorders such as dyslexia (Overy, 2000, 2003; Goswami, 2011) or those being schooled in a new language. Such forms of rhythmic training can potentially take advantage of mobile technology and be developed into games or applications on portable devices, e.g., tablets or smartphones (Bégel et al, 2017b, 2018). In an age of rapid technological advance this can constitute a pleasant and highly motivating means for children to engage with interventions with promising potential for language development.…”
Section: Resultsmentioning
confidence: 99%
“…In case of positive effects, one can imagine that innovative methods based on mobile technologies (e.g., home-based training of rhythmic skills using a dedicated app on a tablet device, e.g., refs. 33,34 ) would be a valuable complement to traditional therapeutic approaches.…”
Section: Discussionmentioning
confidence: 99%
“…"Serious" games use evidence-based testing to isolate the mechanisms responsible for rehabilitation or cognitive strengthening. Only a few "serious" games have been tested so far with a clinical goal, showing effectiveness in Parkinson's, dementia, ADHD, dyslexia, autism, and stuttering (see Bégel et al, 2018;Johnston et al, 2019;Pasqualotto et al, 2021;Srinivasan et al, 2015Srinivasan et al, , 2016. (Karbach et al, 2017;Katz et al, 2016).…”
Section: Using Technological Approachesmentioning
confidence: 99%