2013
DOI: 10.1007/s12528-013-9067-5
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Risks and uncertainties in virtual worlds: an educators’ perspective

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Cited by 11 publications
(7 citation statements)
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“…Virtual reality technology opens the way to create an active learning environment where students can not only construct their knowledge through active participation, collaboration, and exploration but also where they can have fun while learning, resulting in a boost of students' engagement and attention during the learning process (Connolly, 2005;Farahmand, Yadav, & Spafford, 2013). Studies have suggested that VR has the potential to be used as a pedagogical tool and as an immersive space for student learning, providing the learners with an authentic context where they can develop their scope of learning, visualize situations and concepts that are not possible to display on other mediums, and obtain more meaningful knowledge (Chen, 2016;Huang, Rauch, & Liaw, 2010;Ibáñez et al, 2011) Furthermore, people learn more and retain more when information is presented multiple times and through multiple channels, providing an opportunity to address the 'preferred' learning style of each student (Mayer, 2003).…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality technology opens the way to create an active learning environment where students can not only construct their knowledge through active participation, collaboration, and exploration but also where they can have fun while learning, resulting in a boost of students' engagement and attention during the learning process (Connolly, 2005;Farahmand, Yadav, & Spafford, 2013). Studies have suggested that VR has the potential to be used as a pedagogical tool and as an immersive space for student learning, providing the learners with an authentic context where they can develop their scope of learning, visualize situations and concepts that are not possible to display on other mediums, and obtain more meaningful knowledge (Chen, 2016;Huang, Rauch, & Liaw, 2010;Ibáñez et al, 2011) Furthermore, people learn more and retain more when information is presented multiple times and through multiple channels, providing an opportunity to address the 'preferred' learning style of each student (Mayer, 2003).…”
Section: Introductionmentioning
confidence: 99%
“…reading the terms and conditions. Furthermore, it has been argued that when risks are imposed without consent, they may be considered less acceptable than when undertaken voluntarily (Farahmand, Yadav, and Spafford 2013).…”
Section: (Page Number Not For Citation Purpose)mentioning
confidence: 99%
“…Virtual reality technology opens the way to create an active learning environment where students can not only construct their knowledge through active participation, collaboration, and exploration but also where they can have fun while learning, resulting in a boost of students' engagement and attention during the learning process (Connolly, 2005;Farahmand, Yadav, & Spafford, 2013). Studies have suggested that VR has the potential to be used as a pedagogical tool and as an immersive space for student learning, providing the learners with an authentic context where they can develop their scope of learning, visualize situations and concepts that are not possible to display on other mediums, and obtain more meaningful knowledge (Chen, 2016;Huang, Rauch, & Liaw, 2010;Ibáñez et al, 2011) Furthermore, people learn more and retain more when information is presented multiple times and through multiple channels, providing an opportunity to address the 'preferred' learning style of each student (Mayer, 2003).…”
Section: Introductionmentioning
confidence: 99%