2019
DOI: 10.5121/ijaia.2019.10602
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Robot Based Interactive Game for Teaching Arabic Spelling

Abstract: Game based learning is becoming a widespread technique used to enhance motivation, involvement and educational experience of learners. Games have the potential to support educational curricula when designed effectively. In this work, an educational game to teach Arabic spelling to children is proposed. The game consists of two main parts; a robot and a desktop application. The robot is connected to the desktop application to form the complete game. Our mere focus is to develop an interactive, adaptive game to … Show more

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Cited by 2 publications
(2 citation statements)
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“…Considering the nature of game and children, game-based learning is becoming a prominent method for enhancing learners' enthusiasm, engagement, and intellectual challenge (Alsebayel & Berri, 2019;Nugraha & Mansoor, 2021;Zoghoul, 2020). When implemented appropriately, games have the potentiality to complement educational curriculum (Alsebayel & Berri, 2019).…”
Section: Game-based Learningmentioning
confidence: 99%
See 1 more Smart Citation
“…Considering the nature of game and children, game-based learning is becoming a prominent method for enhancing learners' enthusiasm, engagement, and intellectual challenge (Alsebayel & Berri, 2019;Nugraha & Mansoor, 2021;Zoghoul, 2020). When implemented appropriately, games have the potentiality to complement educational curriculum (Alsebayel & Berri, 2019).…”
Section: Game-based Learningmentioning
confidence: 99%
“…Hence, the author is motivated to observe a promising learning technique namely project-based learning to inspire higher education students becoming entrepreneurs (Kurniawan et al, 2020;Nanni, 2021;Pinto and K.J., 2021). Given the course title, Arabiyah Lil Athfal, and the benefits of integrating learning and playing (Al-Hajj et al, 2020;Alsebayel & Berri, 2019;Zoghoul, 2020), as well as the lucrative gaming business (Masrop et al, 2019;Sweidan and Darabkh, 2018), Arabic educational games were chosen as the product generated from the course. The purpose of this study is to discuss the course material delivery in Arabiyah Lil Athfal entrepreneurship course with the aim of training students in the development, preparation, execution, and assessment of Arabic educational games as course goods and outputs utilizing the project-based learning technique.…”
Section: Introductionmentioning
confidence: 99%