“…Previous research works using reinforcement learning have studied the problem on simplified block worlds (Janner et al, 2018;Bisk et al, 2018), which could be far from being realistic. The recent interests on embodied artificial intelligence (embodied AI) have contributed to several realistic simulation environments, such as Gibson (Xia et al, 2018), Habitat (Savva et al, 2019), RoboTHOR (Deitke et al, 2020), and ALFRED (Shridhar et al, 2020). However, because of physical constraints in a real environment, gap between a simulation environment and a real world still exists (Deitke et al, 2020;Shridhar et al, 2021).…”