2018
DOI: 10.1007/s41095-017-0100-x
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Robust edge-preserving surface mesh polycube deformation

Abstract: Polycube construction and deformation are essential problems in computer graphics.In this paper, we present a robust, simple, efficient, and automatic algorithm to deform the meshes of arbitrary shapes into polycube form. We derive a clear relationship between a mesh and its corresponding polycube shape. Our algorithm is edge-preserving, and works on surface meshes with or without boundaries. Our algorithm outperforms previous ones with respect to speed, robustness, and efficiency. Our method is simple to impl… Show more

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Cited by 13 publications
(11 citation statements)
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“…Axis-alignment is an important property for many geometry processing tasks, such as [Muntoni et al 2018;Stein et al 2019]. Especially, this concept is one of the main instruments in the construction of polycube maps [Tarini et al 2004], including defining polycube segmentations [Fu et al 2016;Livesu et al 2013;Zhao et al 2018] and the cost function for polycube deformations [Gregson et al 2011;. Although polycube methods can obtain cubic geometry, they fail to preserve detail ( Fig.…”
Section: Related Workmentioning
confidence: 99%
“…Axis-alignment is an important property for many geometry processing tasks, such as [Muntoni et al 2018;Stein et al 2019]. Especially, this concept is one of the main instruments in the construction of polycube maps [Tarini et al 2004], including defining polycube segmentations [Fu et al 2016;Livesu et al 2013;Zhao et al 2018] and the cost function for polycube deformations [Gregson et al 2011;. Although polycube methods can obtain cubic geometry, they fail to preserve detail ( Fig.…”
Section: Related Workmentioning
confidence: 99%
“…the union of a set of cubes, to define the connectivity of the final mesh. In contrast with spatial partitioning, these methods strive to deform the surface, usually filled with tetrahedra, to generate an axis‐aligned polycube [GSZ11, LVS*13, HJS*14, FXBH16, FBL16, LLWQ13, ZLL*18]. After the deformation, the polycube (which is a hex mesh by definition) is optionally subdivided and then mapped to the interior with the inverse of the deformation applied to the surface.…”
Section: Related Workmentioning
confidence: 99%
“…The deformation based approaches in [GSZ11; HJS∗ 14; FBL16] obtain polycube meshes by minimizing an energy. Given a surface and a valid polycube topology , Zhao et al [ZLL∗ 18] propose a novel method to deform a mesh into its polycube mesh by rotating face normals. The algorithm in [GSZ11] uses a rotation‐driven method to align each surface normal to one direction of (± X , ± Y , ± Z ) gradually; then a position‐driven deformation is used to enforce the planarity and straightness.…”
Section: Related Workmentioning
confidence: 99%