Proceedings of the 14th International Conference on the Foundations of Digital Games 2019
DOI: 10.1145/3337722.3337761
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Roguelike ancestry network visualisation

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Cited by 2 publications
(1 citation statement)
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“…Rogue, one of the early games to feature procedural content generation, is a dungeon crawler with generated dungeons. It demonstrated the feasibility of automated dungeon generation, and inspired an entire genre of Roguelike games where adventuring through a procedural dungeon is a defining characteristic [17]. Generally viewed as underground labyrinths, dungeons come in two main forms: a built environment consisting of a set of rooms connected by passageways, or a natural environment composed of a series of interconnected caverns.…”
Section: Introductionmentioning
confidence: 99%
“…Rogue, one of the early games to feature procedural content generation, is a dungeon crawler with generated dungeons. It demonstrated the feasibility of automated dungeon generation, and inspired an entire genre of Roguelike games where adventuring through a procedural dungeon is a defining characteristic [17]. Generally viewed as underground labyrinths, dungeons come in two main forms: a built environment consisting of a set of rooms connected by passageways, or a natural environment composed of a series of interconnected caverns.…”
Section: Introductionmentioning
confidence: 99%