2012 IEEE Symposium on Humanities, Science and Engineering Research 2012
DOI: 10.1109/shuser.2012.6268817
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Role of video application as an instructional strategy for students learning development

Abstract: This paper explored on the video's potential in assisting lecturers to sustain students' concentration and enhance students' enthusiasm in and outside the classroom. The driving educational belief, as idea and practice, is that by bringing ideas to life in design, hence with good-quality technology infrastructure, effective information and communication technologies (ICT) integration in and outside the lecture room is accessible. This study goes some way in bridging this gap by exploring the students' engageme… Show more

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Cited by 29 publications
(6 citation statements)
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“…Significance difference in the mean scores of post-assessment between the groups is also captured by ANOVA in Table 4 with p < 0.05 (F(1, 28) = 82.86, p = 0.000). The results are in line with numerous previous studies which reported that incorporation of audio-visual aids in teaching contributed positively to test performance of students (Wong, Ab Jalil, Ayub, Bakar, & Tang, 2003;De Sousa & Van Eeden, 2009;Ekinci et al, 2009;Kamaruzaman, Azahari, & Anwar, 2012;De Sousa et al, 2017;Ismail et al, 2017). Table 4 also confirms the findings of Figure 1 that academic performance of students in the control group was comparable to those in the experimental group, with p > 0.05 (p = 0.146).…”
Section: Resultssupporting
confidence: 92%
“…Significance difference in the mean scores of post-assessment between the groups is also captured by ANOVA in Table 4 with p < 0.05 (F(1, 28) = 82.86, p = 0.000). The results are in line with numerous previous studies which reported that incorporation of audio-visual aids in teaching contributed positively to test performance of students (Wong, Ab Jalil, Ayub, Bakar, & Tang, 2003;De Sousa & Van Eeden, 2009;Ekinci et al, 2009;Kamaruzaman, Azahari, & Anwar, 2012;De Sousa et al, 2017;Ismail et al, 2017). Table 4 also confirms the findings of Figure 1 that academic performance of students in the control group was comparable to those in the experimental group, with p > 0.05 (p = 0.146).…”
Section: Resultssupporting
confidence: 92%
“…These Smurf characters were ideal to apply on this design study in order to understand the principle of movement, character and style. As reported elsewhere [8], the result shows that watching the video increased self-expression. From the same basic character of smurf, it can create as many icon of smurfs with changing and adding the style, accessories on smurfs and whatever.…”
Section: A Design Conceptsupporting
confidence: 83%
“…In addition, there are variations in students' perceptions of the use of videos for educational purposes. For instance Kamaruzaman et al (2012) found that the university students in their study had positive perceptions of the use of video technology in their education, and they believed that educational videos would enhance their learning, sustain their attention, and increase their passion and enthusiasm for learning. In another study, Kay and Kletskin (2012) found that educational videos enhanced students' learning, were useful, encouraged interactivity, were better than text-based learning, promoted curiosity, and enabled students to control their own learning.…”
Section: Students' Access and Uses Of Flipped Learning Technologiesmentioning
confidence: 97%