2019 IEEE Conference on Games (CoG) 2019
DOI: 10.1109/cig.2019.8848013
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Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search

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Cited by 7 publications
(6 citation statements)
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“…Experiments for behaviour classification were conducted on a dataset comprising replays of different types of scripted agents in the real-time strategy game StarCraft (Kantharaju, Ontañón, and Geib 2019), and on two real-world malware datasets comprising 'actions' taken by different malware applications in response to various Android system events (BootCompleted and BatteryLow) (Bernardi et al 2019). The behaviour classification task involves predicting the type of StarCraft agent and malware family, respectively, that generated a given behaviour trace.…”
Section: Methodsmentioning
confidence: 99%
“…Experiments for behaviour classification were conducted on a dataset comprising replays of different types of scripted agents in the real-time strategy game StarCraft (Kantharaju, Ontañón, and Geib 2019), and on two real-world malware datasets comprising 'actions' taken by different malware applications in response to various Android system events (BootCompleted and BatteryLow) (Bernardi et al 2019). The behaviour classification task involves predicting the type of StarCraft agent and malware family, respectively, that generated a given behaviour trace.…”
Section: Methodsmentioning
confidence: 99%
“…One example of interleaved plans in the computer game Minecraft would be an agent doing a plan to obtain bread while simultaneously also doing a plan to obtain potato (such as by gathering wheat and a potato before actually making the bread). Elexir-MCTS has demonstrated strong performance and improvement in scaling goal recognition over comprehensive search (Kantharaju et al, 2019); this recent success led us to use Elexir-MCTS in our study.…”
Section: Goal Recognition Via Combinatory Categorial Grammarsmentioning
confidence: 99%
“…Traces recording the behaviors of game-playing agents in Real-Time Strategy games have been used to recognize agents' goals (Kantharaju et al, 2019). Others have generated synthetic traces using a stochastic simulator in constrained domains (Ramírez and Geffner, 2009) and goal-directed agent in an open-world simulated environment (Rabkina et al, 2020).…”
Section: Inspectabilitymentioning
confidence: 99%
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“…The choice to use plan-libraries for plan recognition stems from their high expressiveness, and their ability to provide robust explanations without any demonstrations or data sampling (Kim et al, 2018;Kantharaju et al, 2019). Within the scope of planlibrary based plan recognition, there is a variety of algorithms and representations, including AND/OR trees, grammars, Hierarchical Task Networks (HTNs) (Erol et al, 1995), Temporal Plan Networks (TPNs) Kim et al (2001), and more.…”
Section: Introductionmentioning
confidence: 99%