Proceedings of the 29th ACM International Conference on Design of Communication 2011
DOI: 10.1145/2038476.2038484
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Scenario-based serious games repurposing

Abstract: Serious games are very content-rich forms of educational media, often combining high fidelity visual and audio content with diverse pedagogic approaches. This paper introduces scenariobased serious games repurposing and demonstrates repurposing a serious game into new learning objects. The process uses the scenario editor called "mEditor". Two case studies based on the Happy Night Club serious game are presented. The article describes exploratory work which continues the work that started within the mEducator … Show more

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Cited by 8 publications
(1 citation statement)
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“…Said another way, if the purpose of a serious game is to be used as a tool for research, designers must ensure the validity of the constructs of interest and the reliability of their measurement. Reliability can be addressed, in part, through the use of parallel forms of scenarios [64], while construct validity is determined via statistical methods such as multitrait-multimethod [65,66] and confirmatory factor analysis [67,68]. These research issues strike at the heart of team research, an area where it is often difficult to define constructs and operationalize them such that it is possible to statistically assess them in a meaningful fashion.…”
Section: Serious Games and Researchmentioning
confidence: 99%
“…Said another way, if the purpose of a serious game is to be used as a tool for research, designers must ensure the validity of the constructs of interest and the reliability of their measurement. Reliability can be addressed, in part, through the use of parallel forms of scenarios [64], while construct validity is determined via statistical methods such as multitrait-multimethod [65,66] and confirmatory factor analysis [67,68]. These research issues strike at the heart of team research, an area where it is often difficult to define constructs and operationalize them such that it is possible to statistically assess them in a meaningful fashion.…”
Section: Serious Games and Researchmentioning
confidence: 99%