Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization 2005
DOI: 10.1145/1080402.1080422
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Scene consistency and spatial presence increase the sensation of self-motion in virtual reality

Abstract: The illusion of self-motion induced by moving visual stimuli ("vection") has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research has focused primarily on examining how physical parameters of the visual stimulus (contrast, number of vertical edges etc.) affect vection. Here, we investigated whether higher-level cognitive and top-down processes -namely global scene consistency and spatial presence -also contribute to the illusion. These factors were indirectly manipul… Show more

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Cited by 29 publications
(32 citation statements)
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“…Riecke and colleagues [11] summarize a number of the bottom-up factors that may influence the onset time, duration, and intensity of the self-motion illusion. These factors include, but are not limited to, the movement speed of the stimulus, the area of the visual field occupied by the display, and the perceived depth structure of the visual stimulus.…”
Section: Introductionmentioning
confidence: 99%
“…Riecke and colleagues [11] summarize a number of the bottom-up factors that may influence the onset time, duration, and intensity of the self-motion illusion. These factors include, but are not limited to, the movement speed of the stimulus, the area of the visual field occupied by the display, and the perceived depth structure of the visual stimulus.…”
Section: Introductionmentioning
confidence: 99%
“…The former refers to the perceptual illusion of movement along some line, while the latter refers to the erroneous sensation of rotating about one or more of the three bodily axes [12]. Riecke et al [7] summarize a number of bottom-up factors influencing the onset time, duration, and intensity of the vection sensation. These include, but * e-mail: rn@create.aau.dk † e-mail:ncn@create.aau.dk ‡ e-mail:tur@create.aau.dk § e-mail:sts@create.aau.dk…”
Section: Introductionmentioning
confidence: 99%
“…Since compelling self-motion illusions may be elicited on behalf of stationary individuals [8,14,22,32], vehicular travel may be achieved with relative ease using consumer IVR systems. However, the same does not appear to be the case in relation to body-centric locomotion (i.e., walking or running).…”
Section: Introductionmentioning
confidence: 99%