Proceedings of the 2017 Conference on Interaction Design and Children 2017
DOI: 10.1145/3078072.3084331
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Cited by 20 publications
(9 citation statements)
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“…Our RtD approach of offering highly configurable resources connects with craft-led approaches to IoT and what Buechley and Perner-Wilson coin a "kit-of-no-parts" [56] so children can define their own play. As with [19], we find Scratch-styled graphical programming languages for IoT devices introduced programming to children in a relatable context, empowering them to them be creative with others [28]. This encourages participation in research; we found in our work that both the idea and experience of outdoor play could entice young people to explore IoT who would not normally be interested in programming.…”
Section: Iot Prototyping For Co-creative Rtdmentioning
confidence: 68%
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“…Our RtD approach of offering highly configurable resources connects with craft-led approaches to IoT and what Buechley and Perner-Wilson coin a "kit-of-no-parts" [56] so children can define their own play. As with [19], we find Scratch-styled graphical programming languages for IoT devices introduced programming to children in a relatable context, empowering them to them be creative with others [28]. This encourages participation in research; we found in our work that both the idea and experience of outdoor play could entice young people to explore IoT who would not normally be interested in programming.…”
Section: Iot Prototyping For Co-creative Rtdmentioning
confidence: 68%
“…Varied and original instances of play warranted markedly different configurations of technology in response. We find it valuable to recognize and provide devices that are configurable across a spectrum of complexity, where at one end, programs on devices can scaffold the 'performance frame' of entire games such as Wink Murder in W3, and, at the other end, devices in W4 were programmed by children to count a particular physical action (as in [19]). Our sensitizing concepts of Cocreation and Clear function / Open purpose guided our design of prototypes that were intelligible to children with minimal facilitation or prompt.…”
Section: Iot To Support Creativity In Open-ended Playmentioning
confidence: 99%
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