2014 IEEE Conference on Computational Intelligence and Games 2014
DOI: 10.1109/cig.2014.6932900
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Script- and cluster-based UCT for StarCraft

Abstract: Abstract-Monte Carlo methods have recently shown promise in real-time strategy (RTS) games, which are challenging because of their fast pace with simultaneous moves and massive branching factors. This paper presents two extensions to the Monte Carlo method UCT Considering Durations (UCTCD) for finding optimal sequences of actions for units engaged in combat in the RTS game StarCraft. The first extension is a script-based approach inspired by Portfolio Greedy Search and searches for sequences of scripts instead… Show more

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Cited by 38 publications
(28 citation statements)
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“…Churchill and Buro's idea was to only consider during search the actions returned by a strategy from a set of expert-designed options, with all the other actions being ignored. Several algorithms were introduced for searching in action-abstracted state spaces (Justesen et al 2014;Wang et al 2016;Lelis 2017;.…”
Section: Introductionmentioning
confidence: 99%
“…Churchill and Buro's idea was to only consider during search the actions returned by a strategy from a set of expert-designed options, with all the other actions being ignored. Several algorithms were introduced for searching in action-abstracted state spaces (Justesen et al 2014;Wang et al 2016;Lelis 2017;.…”
Section: Introductionmentioning
confidence: 99%
“…Real-Time Strategy (RTS) games in general, and STAR-CRAFT in particular, have emerged as a fruitful testbed for new AI algorithms [3], [4]. One of the most recurrent techniques for tactical decisions are those based on game tree search, like alpha-beta search [5] or MCTS [6]- [9]. Game tree search algorithms require some representation of the game state, a forward model that gives us the game state resulting from applying an action to another game state, and an evaluation function that assigns reward scores to game states.…”
Section: Introductionmentioning
confidence: 99%
“…The work of Justesen et al [2014] also deals with the script assignment problem. Their algorithm is similar to ours because it also uses a partition of the units to guide its search.…”
Section: Related Workmentioning
confidence: 99%