2020
DOI: 10.1016/j.cities.2019.102559
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Seeing the invisible: From imagined to virtual urban landscapes

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Cited by 47 publications
(28 citation statements)
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“…For example, construction planning of buildings or wind turbines can be combined with the investigation of shadowing and visual axes, areas at the risk of flooding during heavy rainfall events can be identified, or heat demand for the development of urban districts can be measured. Thus, the synthesis of different geographic approaches and perspectives in VR-based 3D spatial representations can support the development of urban development concepts towards more smart, green and resilient cities (Jamei et al 2017;Ma et al 2020). Moreover, besides the basic ability to visualize space in 3D, VR is characterized by the component of immersion, which considerably intensifies the communication of spatial information (Hruby et al 2020b).…”
Section: The Potential Of Vr For Multi-perspective Research Approachementioning
confidence: 99%
See 1 more Smart Citation
“…For example, construction planning of buildings or wind turbines can be combined with the investigation of shadowing and visual axes, areas at the risk of flooding during heavy rainfall events can be identified, or heat demand for the development of urban districts can be measured. Thus, the synthesis of different geographic approaches and perspectives in VR-based 3D spatial representations can support the development of urban development concepts towards more smart, green and resilient cities (Jamei et al 2017;Ma et al 2020). Moreover, besides the basic ability to visualize space in 3D, VR is characterized by the component of immersion, which considerably intensifies the communication of spatial information (Hruby et al 2020b).…”
Section: The Potential Of Vr For Multi-perspective Research Approachementioning
confidence: 99%
“…Such recreations are especially appealing for educational purposes; applications in the field of experimental archaeology are also conceivable. In contrast to no longer existing environments, Edler et al (2019a, b) show how virtual 3D environments and VR technology can be used to support urban planning and site marketing (see also Ma et al 2020). Game engine technologies are shown to be helpful for urban planners, architects and stakeholders, as they enable quick prototyping of building designs and spatial arrangements.…”
Section: The Capabilities Of Game Enginesmentioning
confidence: 99%
“…Its practitioner has a long tradition of using the formalized and regularized symbology, its portrayal employs semantically rich 3D cadastre datasets, and the large quantity of its 3D scenes calls for automated cartography enrichment. Considering that other application domains of 3D mapping may encounter similar visualization requirements and challenges as those of 3D cadastre [7,8], this paper could be inspiring and may contribute valuable information in that regard.…”
Section: Discussionmentioning
confidence: 98%
“…As the cadastre in multiple countries starts to register the 3D legal space and its right, restriction, and responsibility, many researchers believe that moving the cadastre map from 2D to 3D and cartographically enriching the raw data may bring a series of benefits to 3D legal space visualization [1], including intuitive presentations [2], 3D interactive navigation [3], and extra symbol design choices compared with 2D visualization [4]. The latest 3D mapping development in various application fields demonstrates the potential to create an immersive 3D environment by using not only visual but auditive channels [5,6], and such an immersive environment benefits a wide spectrum of users and tasks, such as noise evaluation, biodiversity, urban planning, site marketing, and cultural heritage displaying [5][6][7][8][9]. As 3D cadastre mapping often deals with congregated scenarios and complex legal realities, fine-tuning the cartographic enrichment is key to ensuring a usable mapping result.…”
Section: Introduction 1backgroundmentioning
confidence: 99%
“…Discussions on immersive 3D environments are not only limited to questions addressing an improved visualization and use, but also they have already been suggested as valuable present and future tools for different application scenarios, such as landscape and urban planning (e.g., Jamei et al 2017;Ma et al 2020;Salter et al 2009;Virtanen et al 2015). The social construction of landscapes in video and computer games, which are based on modern visualization techniques, has only hardly been addressed so far (Edler et al 2018c; Fontaine 2017; Kühne 2019).…”
Section: Spatial Games and Cartographymentioning
confidence: 99%