2018
DOI: 10.1007/978-3-319-76908-0_19
|View full text |Cite
|
Sign up to set email alerts
|

Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
2
2
1

Relationship

0
5

Authors

Journals

citations
Cited by 6 publications
(2 citation statements)
references
References 9 publications
0
2
0
Order By: Relevance
“…Serubugo et al [57] This study investigated how working with VR setups can be walkable in small physical spaces or included in non-HMD participants using self-overlapping maze Analysis of the usability and likeability of the survey shows that students felt motivated and engaged in learning programming concepts.…”
Section: Authors Aim Of the Study Results Of The Studymentioning
confidence: 99%
“…Serubugo et al [57] This study investigated how working with VR setups can be walkable in small physical spaces or included in non-HMD participants using self-overlapping maze Analysis of the usability and likeability of the survey shows that students felt motivated and engaged in learning programming concepts.…”
Section: Authors Aim Of the Study Results Of The Studymentioning
confidence: 99%
“…Further, these player actions were often not clearly described in terms of temporal occurrence or dependence, exacerbating the coding process. For instance, in one game (#6), one player had the role of navigator while the other held the role of the explorer (Serubugo et al, 2018b). Yet the game's description did not clarify whether players performed their own respective actions regardless of the others' (asynchronous timing) or whether the explorer requires information from the navigator to start to perform their action (sequential timing).…”
Section: Dynamics Of Asymmetry In Game Designmentioning
confidence: 99%