2007
DOI: 10.1016/j.physa.2007.02.086
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Self-questioning games and ping-pong effect in the BA network

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Cited by 29 publications
(25 citation statements)
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“…Compared with the previous work in this field [32,47], our version of the self-questioning mechanism showed clear advantages in (re)establishing and sustaining symmetrical cooperative behavior. However, we found that the cooperation promoting effects of the implemented updating rule were not robust enough under noisy conditions.…”
Section: Discussionmentioning
confidence: 75%
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“…Compared with the previous work in this field [32,47], our version of the self-questioning mechanism showed clear advantages in (re)establishing and sustaining symmetrical cooperative behavior. However, we found that the cooperation promoting effects of the implemented updating rule were not robust enough under noisy conditions.…”
Section: Discussionmentioning
confidence: 75%
“…A player i obtains a payoff V i = V i /4 by interacting with its four outward-linked neighbours, where V i is obtained by summing up the payoffs of all outward-linked neighbors. Subsequently, by means of self-questioning in a virtual game [32,47], each player adopts its anti-strategy and estimates a virtual payoff V v = V v /4, where V v is obtained by summing up the virtual payoffs of all the outward-linked neighbors. By comparing the virtual payoff with the real payoff, players can estimate their optimal strategy corresponding to the highest payoff and realize whether their current strategy is of any advantage [47].…”
Section: Modelmentioning
confidence: 99%
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“…The deterministic rule be proposed by Nowak and May, 5 the stochastic evolutionary rule be introduced by Szab o and T€ oke 4 are used commonly. Apart from these, learning theory has provided a reasonable framework to study the evolutionary games, since individuals could be viewed as adaptive agents, hence, they can adopt a self-questioning mechanism [13][14][15]53 and assess the relative e±ciency of the strategy, via data envelopment analysis (DEA). 16 Moreover, individuals can update their strategies according to the di®erence between the actual and aspiration payo® based on learning theory.…”
Section: Introductionmentioning
confidence: 99%
“…On the one hand, such framework has been widely used to depict the frequency-dependent genetic evolution of microbial communities or other animal populations, such as the Moran process [10] and the Wright-Fisher process [11]. On the other hand, evolutionary game dynamics has been used to interpret culture evolution in humans, which contains pairwise comparison process [1], [12], [13] and a kind of non-imitation learning process, namely self-learning process [14]- [16].…”
Section: Introductionmentioning
confidence: 99%