2006
DOI: 10.1007/s00453-006-1211-4
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Selfish Load Balancing and Atomic Congestion Games

Abstract: Abstract. We revisit a classical load balancing problem in the modern context of decentralized systems and self-interested clients. In particular, there is a set of clients, each of whom must choose a server from a permissible set. Each client has a unit-length job and selfishly wants to minimize its own latency (job completion time). A server's latency is inversely proportional to its speed, but it grows linearly with (or, more generally, as the pth power of) the number of clients matched to it. This interact… Show more

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Cited by 111 publications
(99 citation statements)
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“…This model, and variants thereof, are also known as load balancing games and, with respect to the quality of equilibria, have a vast literature, e.g. [10,4,15].…”
Section: Model and Notationmentioning
confidence: 99%
See 1 more Smart Citation
“…This model, and variants thereof, are also known as load balancing games and, with respect to the quality of equilibria, have a vast literature, e.g. [10,4,15].…”
Section: Model and Notationmentioning
confidence: 99%
“…Constraints (11), (12), and (13) make sure that there exists at least one subgame perfect action for each player. Constraints (14), (15), and (16) make sure no player can improve from any subgame perfect action; when action c is subgame perfect when players 1, 2 choose actions a, b respectively, then cost 3 (abc) ≤ cost 3 (abc ) for any action c . When action b is subgame perfect for player 2 when player 1 chooses action a, then cost 2 (ab) ≤ cost 2 (ab ) for all actions b .…”
Section: A Ilp Formulation For 3 Playersmentioning
confidence: 99%
“…By defining an elegant potential function he showed that they always possess (and always converge to) pure Nash equilibria [34,35]. Since then, different variations of the original model have been proposed [32,33,40] and, in the last decade, they have come across the analysis of the Computer Science community with the purpose of characterizing the complexity of computing their pure Nash equilibria [14] and evaluating their suboptimality [3,9,13,16,[38][39][40] in terms of price of stability [1] and anarchy [30].…”
Section: Introductionmentioning
confidence: 98%
“…They proved an upper bound on the competitive ratio of 3 + 2 √ 2. In the same context, Suri, Toth, and Zhou [26] and Caragiannis et al [8] studied Nash solutions for every released job and showed that the resulting online algorithm outperforms the greedy strategy of [3]. Their setting, however, is restricted to m parallel arcs and all released jobs have to be assigned to exactly one machine (arc).…”
Section: Introductionmentioning
confidence: 99%