Abstract:In this chapter we consider the effect of “selfishness” on distributed MAC protocols in wireless local area network (WLAN). The inherently contentionbased medium access in distributed systems is modelled as a non-cooperative game: “access game.” Both quality of service (QoS) and battery power (BP) are incorporated in modelling the game. It is shown that the Nash equilibrium (NE) for incomplete information games is usually inefficient compared to the NE of complete information games. We propose some simple mech… Show more
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