“…It has even been argued that some of the most blatantly sexist representation of women is found today in video games (Dill and Thill, 2007; Downs and Smith, 2010; Scharrer, 2014). However, while the proofs of biased depictions in video games showing women as passive beings, kidnapped princess to rescue or sex objects to win or to use are numerous and indisputably recorded (Provenzo, 1991; Beasley and Collins Standley, 2002; Burgess et al, 2007; Dill and Thill, 2007; Near, 2013), their effect on gamers’ stereotypes of women remains debated (Breuer et al, 2015) despite some preliminary experimental demonstrations (Dill et al, 2008; Behm-Morawitz and Mastro, 2009; Fox and Bailenson, 2009; Yao et al, 2010; Driesmans et al, 2015; Gabbiadini et al, 2016). …”