2017
DOI: 10.4172/2324-9307.1000180
|View full text |Cite
|
Sign up to set email alerts
|

Semi-Immersive Virtual Reality for Improving the Mental Rotation Skill for Engineering Students: an Experimental Study

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
7

Relationship

0
7

Authors

Journals

citations
Cited by 7 publications
(7 citation statements)
references
References 0 publications
0
7
0
Order By: Relevance
“…Others have altered the difficulty of the test: Datta and Roy (2016) used fewer, colored and shaded stimuli, in each question. While others recognized the MRT as a tool to develop spatial skill: Marusan et al (2006) built a web application for visuospatial rehabilitation following traumatic brain injury, and Alqahtani et al (2017) used a semi-immersive Virtual Mental Rotation Training (VMRT) system to develop mental rotation skills in engineering students. Additionally, the Dynamic Spatial Test in Augmented Reality (DSTAR)-effectively non-immersive VR (not AR) since the see-through functionality of the HMD was disabled-tested participants' ability to mentally rotate, remember, and then reconstruct 3D objects in a 4 × 4 grid (Kaufmann et al, 2008).…”
Section: Beyond the Mrtmentioning
confidence: 99%
“…Others have altered the difficulty of the test: Datta and Roy (2016) used fewer, colored and shaded stimuli, in each question. While others recognized the MRT as a tool to develop spatial skill: Marusan et al (2006) built a web application for visuospatial rehabilitation following traumatic brain injury, and Alqahtani et al (2017) used a semi-immersive Virtual Mental Rotation Training (VMRT) system to develop mental rotation skills in engineering students. Additionally, the Dynamic Spatial Test in Augmented Reality (DSTAR)-effectively non-immersive VR (not AR) since the see-through functionality of the HMD was disabled-tested participants' ability to mentally rotate, remember, and then reconstruct 3D objects in a 4 × 4 grid (Kaufmann et al, 2008).…”
Section: Beyond the Mrtmentioning
confidence: 99%
“…Moreover, Medina Herrera et al (2019) reported a notable increase in students' final grades and a decrease in failure rates following the implementation of a 3D-based methodology in the mathematics curriculum. These findings suggest that the integration of 3D tools can positively impact both academic performance and student motivation in mathematics classrooms (Bishop, 1989;Arcavi, 2003;Battista, 2007;Pitta-Pantazi and Christou, 2010;Alqahtani et al, 2017;Buentello Montoya et al, 2021). Furthermore, assessments conducted in various studies indicate that students achieve higher scores, particularly in sections assessing spatial and problem-solving abilities, which are crucial components of mathematical proficiency (Humphreys et al, 1993;Martín-Gutiérrez et al, 2015;Medina Herrera et al, 2019).…”
Section: Spatial Abilitymentioning
confidence: 97%
“…Both skills are interconnected and mutually reinforce each other in the learning and problem-solving process involving spatial concepts. Spatial reasoning is a trainable skill that can be improved through practice and deliberate training (Alqahtani et al, 2017;Lowrie et al, 2018). Research has shown a causal relationship between enhanced spatial reasoning and improved mathematical understanding (Lowrie et al, 2018;Kovacevic, 2019;Medina Herrera et al, 2019).…”
Section: Spatial Abilitymentioning
confidence: 99%
See 1 more Smart Citation
“…Christou et al, 2007;Widder & Gorsky, 2013), as well as few experiments with virtual reality (e.g. Alqahtani, Daghestani, & Ibrahim, 2017). According to Widder and Gorsky (2013), the use of 3D computer simulation may help students overcome visual obstacles as well as reduces unnecessary cognitive load, thus making mental resources available for thinking and learning.…”
Section: Training In Mental Rotationmentioning
confidence: 99%