2021
DOI: 10.1016/j.landurbplan.2020.103996
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Sense of presence and sense of place in perceiving a 3D geovisualization for communication in urban planning – Differences introduced by prior familiarity with the place

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Cited by 35 publications
(15 citation statements)
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“…First, this is the first time in Australia identifying the distribution of retirement villages using the method of geovisualization. Although the approach is commonly used in the field of planning and social computing science nowadays [41][42][43], it is rarely used for the analysis of retirement village distribution. In particular, the concept of retirement village prevalence is designed in this study combining the geographic information of retirement villages and the demographic statistical data to demonstrate the number of retirement village units as per 100 older household members (65+) in individual suburbs [44].…”
Section: Discussionmentioning
confidence: 99%
“…First, this is the first time in Australia identifying the distribution of retirement villages using the method of geovisualization. Although the approach is commonly used in the field of planning and social computing science nowadays [41][42][43], it is rarely used for the analysis of retirement village distribution. In particular, the concept of retirement village prevalence is designed in this study combining the geographic information of retirement villages and the demographic statistical data to demonstrate the number of retirement village units as per 100 older household members (65+) in individual suburbs [44].…”
Section: Discussionmentioning
confidence: 99%
“…3D geo-visualization is a powerful tool for landscape planning and, in turn, provides a platform for participatory planning with spatial management (Newell et al, 2017). Recent work (Jaalama et al, 2021) confirms the need for in-depth research into the perception of 3D geo-visualizations in landscape and urban planning. Strategies have been developed for collaborative platforms between different stakeholders in 3D visualization scenarios, such as VirCA (Virtual Collaboration Arena) (Galambos et al, 2015).…”
Section: Literature Reviewmentioning
confidence: 94%
“…Accordingly, in current studies on VR presence is understood in the sense of "being there" as well. For example, presence is defined as "the extent to which one feels present in the mediated environment, rather than in the immediate physical environment" (Wehden et al, 2021, p. 6), "the extent to which one feels present in the mediated environment" (Yang et al, 2021, p. 2), "the subjective perception of being in a particular place, even if situated physically somewhere else" (Jaalama et al, 2021, p. 2), or as "the subjective feeling of the user of physically being in the virtual environment rather than in the place where the body is located" (Rauscher, 2021, p. 128).…”
Section: Presence In Vr As a Two-dimensional Construct: Being There And Perceived Realism Existing Definitions Of Presencementioning
confidence: 99%