2008
DOI: 10.1007/s11621-008-0102-2
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Serious Fun in Market Research: The Sniper Scale

Abstract: Innerhalb der Online-Marktforschung gibt es neue technologische Möglichkeiten grafischer Skalierung. Ist das unnütze Spielerei oder stellen sie eine geeignete Methode dar, die schwindende Auskunftsbereitschaft der Interviewten zu motivieren? Und können sie die Teilnahmebereitschaft der Respondenten steigern, ohne einen negativen Einfluss auf das Antwortverhalten zu nehmen? Erste empirische Studien liefern eine kritische Bewertung der neuen gestalterischen und technischen Möglichkeiten unter methodischen Gesich… Show more

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Cited by 4 publications
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“…Third, even before the term gamification became fashionable, researchers worried about how to reduce survey response burden in general and for web surveys in particular. Different techniques have been proposed and experimentally tested on how to make the survey-taking experience more engaging and fun, for example, the use of slider scales (Couper, Tourangeau, Conrad, & Singer, 2006; Reips & Funke, 2008) and other types of creative scales (Lütters, 2008), graphical questionnaire layout elements (Keusch, 2012; Mahon-Haft & Dillman, 2010; Waltson, Lissitz, & Rudner, 2006), progress bars (Villar, Callegaro, & Yang, 2013), or motivational feedback messages (Sakshaug & Crawford, 2010). While these techniques are usually not explicitly described as elements of a gamified survey, they share the same goal of increasing respondent engagement.…”
Section: Discussionmentioning
confidence: 99%
“…Third, even before the term gamification became fashionable, researchers worried about how to reduce survey response burden in general and for web surveys in particular. Different techniques have been proposed and experimentally tested on how to make the survey-taking experience more engaging and fun, for example, the use of slider scales (Couper, Tourangeau, Conrad, & Singer, 2006; Reips & Funke, 2008) and other types of creative scales (Lütters, 2008), graphical questionnaire layout elements (Keusch, 2012; Mahon-Haft & Dillman, 2010; Waltson, Lissitz, & Rudner, 2006), progress bars (Villar, Callegaro, & Yang, 2013), or motivational feedback messages (Sakshaug & Crawford, 2010). While these techniques are usually not explicitly described as elements of a gamified survey, they share the same goal of increasing respondent engagement.…”
Section: Discussionmentioning
confidence: 99%