2018
DOI: 10.3991/ijim.v12i7.9647
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Serious Game Attributes for the Construction of a Hazard Identification Framework

Abstract: In recent years gaming products have increasingly been used to enhance learning and training development in the academic and commercial sectors.  Gaming is an approach that applies technology to provide an almost real experience with interactive field training.  It is an approach that supports the theory of learning by doing with a real case scenario.  The purpose of this paper is to determine serious game attributes to support effective training using serious game approach.  Through systematic literature revi… Show more

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Cited by 6 publications
(7 citation statements)
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“…The main aims of SG are learning and behaviour change (Connolly et al, 2012). Based on Mohd et al (2018), there are 12 basic building blocks according to the educational view as features of the framework of a serious game, which are:…”
Section: Serious Gamesmentioning
confidence: 99%
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“…The main aims of SG are learning and behaviour change (Connolly et al, 2012). Based on Mohd et al (2018), there are 12 basic building blocks according to the educational view as features of the framework of a serious game, which are:…”
Section: Serious Gamesmentioning
confidence: 99%
“…Constructivism theory is a learning theory found in psychology that suggests that learners construct knowledge from their experiences (Mohd et al, 2018;Olusegun, 2015). In other words, the students may learn new information and increase what they already know with the idea that students can be taught and can affect the attitudes.…”
Section: Learning Theoriesmentioning
confidence: 99%
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