“…Two SGA that support experiential learning is SGA1 and SGA2, which focus on user-centred where the learning process is using simple gestures as suggested by (Ackad et al, 2014) and by constructing knowledge through direct experience, practising skills, and strengthening values (Shih & Hsu, 2016). SGA3 and SGA4 are mapped with constructivism learning theories that focus on behaviour-based in which SGA3 deals with support in the games and SGA4 learners construct knowledge from their experiences (Mohd et al, 2018;Olusegun, 2015). Meanwhile, SGA5 is mapped with behaviourism learning theory in which the element enhances skills and motivates the user to keep playing the game (Mohd et al, 2018), and SGA6 is mapped with the cognitivism theory where both SGAs focus on behaviour-based and user-centred in different ways in which the learning process is delivered progressively, and the learning is broken into simpler and manageable tasks (Mohd et al, 2018).…”