2019
DOI: 10.1088/1742-6596/1418/1/012011
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Serious game for real-time brain-computer interface training

Abstract: This article presents the development of the serious game PROEZA, for training users of a brain-computer interface system for control a hand prosthesis. The document describes the integration of electroencephalogram signals captured by an Emotiv Epoc+ headband, with the Unity video game engine. Also, it is presented how control commands are generated for the video game and for a handheld prosthetic device from these signals, basis of brain-computer interface systems. In addition, a protocol for validate the sk… Show more

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Cited by 3 publications
(3 citation statements)
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“…Entertainment : Only 13 articles were discussed in this area. Compumedics Neuroscan [ 67 , 68 , 69 ], and Emotiv [ 70 , 71 , 72 ] equipment was employed in three articles each. Two articles used OpenBCI equipment [ 73 , 74 ] and one article each used the equipment of Biosemi [ 75 ], g.Tec [ 76 ], ANT Neuro [ 77 ], Brain Products [ 78 ], and Advance Brain Monitoring [ 79 ].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Entertainment : Only 13 articles were discussed in this area. Compumedics Neuroscan [ 67 , 68 , 69 ], and Emotiv [ 70 , 71 , 72 ] equipment was employed in three articles each. Two articles used OpenBCI equipment [ 73 , 74 ] and one article each used the equipment of Biosemi [ 75 ], g.Tec [ 76 ], ANT Neuro [ 77 ], Brain Products [ 78 ], and Advance Brain Monitoring [ 79 ].…”
Section: Resultsmentioning
confidence: 99%
“…Furthermore, games can help in rehabilitation and people can enjoy them and feel entertained. Vega et al [ 70 ] proposed a game for controlling video games using prosthetic devices and Rashid et al [ 61 ] proposed a game for increased attention, particularly for people with attention deficit disorder. However, the challenge in implementing BCIs in gaming can be the user experience.…”
Section: Discussionmentioning
confidence: 99%
“…The aim of the study was to evaluate the feasibility of BCI in creating an immersive Virtual Environment for neurofeedback training. I M Vega et al [27] developed a serios game called PROEZA with the aim of training players to control a hand prosthesis. Emotiv Epoc+ headband was used to capture the brain signals with Unity video game engine for developing the game.…”
Section: Bci Gamesmentioning
confidence: 99%