2007
DOI: 10.1111/j.1467-8535.2007.00716.x
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Serious games—engaging training solutions: A research and development project for supporting training needs

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Cited by 69 publications
(37 citation statements)
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“…Therefore this evaluation study adopted an inductive methodology which requires researchers to construct theories and explanations based upon observations conducted using educational research approaches, including survey data and observations [10]. A similar approach has been adopted in the larger Serious GamesEngaging Training Solutions project co-funded by the Technology Strategy Board, Vega Group Ltd and TruSim (a division of Blitz Games), based upon measuring the efficacy of game-based learning [5,6]. The methodology was selected to address some of the wider issues of efficacy and to highlight some of the main issues arising from this form of learning and support.…”
Section: Methodsmentioning
confidence: 99%
“…Therefore this evaluation study adopted an inductive methodology which requires researchers to construct theories and explanations based upon observations conducted using educational research approaches, including survey data and observations [10]. A similar approach has been adopted in the larger Serious GamesEngaging Training Solutions project co-funded by the Technology Strategy Board, Vega Group Ltd and TruSim (a division of Blitz Games), based upon measuring the efficacy of game-based learning [5,6]. The methodology was selected to address some of the wider issues of efficacy and to highlight some of the main issues arising from this form of learning and support.…”
Section: Methodsmentioning
confidence: 99%
“…The project [5] Board is a business-led executive non-departmental public body, established by the UK government. Its mission is to promote and support research into, and development and exploitation of, technology and innovation for the benefit of UK business, in order to increase economic growth and improve the quality of life.…”
Section: Introductionmentioning
confidence: 99%
“…Since there is no theory or model considered universal in the literature to measure the results of learning (Sørensen, 2010), many authors have proposed different variables based on which to determine the effectiveness of the simulations in the teaching-learning process, as well as scales that permit measuring said variables (Blunt, 2009;Freitas & Jarvis, 2007;Garris, Ahlers & Driskell, 2002;Gresse von Wangenheim, Savi & Ferreti Borgatto, 2012;Guillén-Nieto & Aleson-Carbonell, 2012;Wrzesien & Alcañiz, 2010;Yusoff, Crowder & Gilbert, 2010).…”
Section: Variablesmentioning
confidence: 99%