2012
DOI: 10.1007/978-3-642-22907-7_6
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Serious Games for Cultural Applications

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Cited by 26 publications
(21 citation statements)
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“…A recent study on cultural heritage serious game (CHSG) confirmed that reconstructing simulated historical sites, structures, and scenes by using 3D technology is both feasible and crucial to this form of gaming [Doulamis 2012]. The reconstruction of tangible cultural assets, such as architecture, sculpture, and handicrafts, can be achieved using digitization and 2D or 3D modeling [Foni et al 2010;Aliaga et al 2011].…”
Section: Background and Related Workmentioning
confidence: 98%
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“…A recent study on cultural heritage serious game (CHSG) confirmed that reconstructing simulated historical sites, structures, and scenes by using 3D technology is both feasible and crucial to this form of gaming [Doulamis 2012]. The reconstruction of tangible cultural assets, such as architecture, sculpture, and handicrafts, can be achieved using digitization and 2D or 3D modeling [Foni et al 2010;Aliaga et al 2011].…”
Section: Background and Related Workmentioning
confidence: 98%
“…The majority of recent empirical studies on serious games have focused on single categories, such as visualization technologies or interactive models [Doulamis et al 2012;Huizenga et al 2009]. However, the scope of research conducted to develop serious games intended for the recognition and promotion of cultural heritage must be diverse and complex; hence a CHSG creation framework instead.…”
Section: Research Motivationmentioning
confidence: 99%
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“…The Ancient Olympic Games is the subject of a number of gaming applications associated with Olympic Games in Ancient Greece (Gaitatzes et al 2004) and was developed by the Foundation of the Hellenic World. Priory Undercrofts game aims to solve a treasure hunt scenario by collecting medieval objects that used to be located in and around of the object which are the remains of the Coventry's original Benedictine monastery, demolished by Henry VIII (Doulamis et al 2012). Another game is the Battle of Thermopylae in which storytelling techniques and principles of modern videogames are utilized to disseminate historical knowledge about the battle and the associated legends (Christopoulos et al 2011).…”
Section: Serious Games In Cultural Heritagementioning
confidence: 99%
“…Others include a treasure hunt for medieval objects in the Priory Undercrofts game [4], the Battle of Thermopylae [5], the THIATRO [6], the Via Appia application [7], the ICURA for intangible cultural heritage [8], the PLAYHIST experiment [9], the Fort Ross Virtual Warehouse Serious Game [10]. Finally the i-Treasures includes four novel game-like educational applications for traditional singing, for the popular Greek Tsamiko dance, for the art of making pottery and for the contemporary music composition [11].…”
Section: Introductionmentioning
confidence: 99%