2018
DOI: 10.5937/vojtehg66-16367
|View full text |Cite
|
Sign up to set email alerts
|

Serious games in military applications

Abstract: Summary: Serious games as one of the most important trends in e-learning are presented in this paper. An intensive use of information and communication technologies has led to major changes in traditional military education. One of these changes is the use of serious games for simulating the real military environment. This review paper presents several definitions and classifications of serious games, the difference between serious and entertainment games, and considers their military applications in training … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
11
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
3

Relationship

1
7

Authors

Journals

citations
Cited by 16 publications
(11 citation statements)
references
References 9 publications
0
11
0
Order By: Relevance
“…21 Additionally, there is also an increasing interest in how games can be effectively applied in learning and training contexts, as well as in other areas such as healthcare, 22 rehabilitation, 23 and military training. 24 For instance, Albaladejo et al 25 presented a multimodal system that could be used to improve cyberdefense capabilities by utilizing gamified platforms for training and testing individuals and organizations in cybersecurity practices and techniques. However, SGs must be able to show that the necessary learning has occurred.…”
Section: Serious Games and Game-based Assessmentmentioning
confidence: 99%
See 1 more Smart Citation
“…21 Additionally, there is also an increasing interest in how games can be effectively applied in learning and training contexts, as well as in other areas such as healthcare, 22 rehabilitation, 23 and military training. 24 For instance, Albaladejo et al 25 presented a multimodal system that could be used to improve cyberdefense capabilities by utilizing gamified platforms for training and testing individuals and organizations in cybersecurity practices and techniques. However, SGs must be able to show that the necessary learning has occurred.…”
Section: Serious Games and Game-based Assessmentmentioning
confidence: 99%
“…For example, using games for formal education has become widely accepted as playing games has become an essential part of young people's lives worldwide 21 . Additionally, there is also an increasing interest in how games can be effectively applied in learning and training contexts, as well as in other areas such as healthcare, 22 rehabilitation, 23 and military training 24 . For instance, Albaladejo et al 25 presented a multimodal system that could be used to improve cyberdefense capabilities by utilizing gamified platforms for training and testing individuals and organizations in cybersecurity practices and techniques.…”
Section: Related Workmentioning
confidence: 99%
“…Simulations and SGs have been used in a diverse range of emergency training and escalating situation scenarios including combat training, [52], [53], [54], [55] healthcare training, [56], [57], industrial emergency management training, [58], and civil defence emergencies [59], [60]. However, military or medical emergency response personnel undertake training with a clear understanding that there is a high level of certainty they will have to apply their learning in an emergency situation.…”
Section: Serious Games Applied To Emergency Scenariosmentioning
confidence: 99%
“…The purpose of smart games can be different, such as broadcasting messages (educational, so-called edugames, persuasive advergames, informative newsgames, military games and art games), physical and mental training and data exchange [6,7].…”
Section: Smart System Intelligence Levelsmentioning
confidence: 99%