2019
DOI: 10.4102/hts.v75i4.5465
|View full text |Cite
|
Sign up to set email alerts
|

Serious games in theology

Abstract: In South Africa, the implementation of serious games and gamification (collectively referred to as gaming) in the design of curricula, being presented in schools and institutions of higher education, is mostly a novelty. As we are (should be) in a transitional phase with education, especially on two levels, namely, with the decolonisation of education and preparing education for the Fourth Industrial Revolution, it would be fitting and high time to fully implement gaming into the curricula. This article takes … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4

Relationship

2
2

Authors

Journals

citations
Cited by 4 publications
(3 citation statements)
references
References 8 publications
0
3
0
Order By: Relevance
“…It also agrees with Oliver (2019) who stated that implementing games into the curriculum as well as implementing serious games at the undergraduate level in universities pragmatically on the application of serious games to the biblical languages -Greek, Hebrew and Latin -proposed that they should be presented to students as paper. behind the glass [26]. The same statement was made by the author where a game application can change the way of learning and students' interest in learning.…”
Section: Related Workmentioning
confidence: 70%
“…It also agrees with Oliver (2019) who stated that implementing games into the curriculum as well as implementing serious games at the undergraduate level in universities pragmatically on the application of serious games to the biblical languages -Greek, Hebrew and Latin -proposed that they should be presented to students as paper. behind the glass [26]. The same statement was made by the author where a game application can change the way of learning and students' interest in learning.…”
Section: Related Workmentioning
confidence: 70%
“…Most of the authors focus on the use of games (Camacho, Esteve-Gonzalez & Gisbert, 2016;Oliver, 2019;Shute, 2011;Tierney, Corwin, Fullerton & Ragusa, 2014), whereas few of them tackle the issue of how to transfer the experience matured in face-to-face settings into the online context.…”
Section: Resultsmentioning
confidence: 99%
“…Brown (2013:18) suggests that, apart from being a Homo sapiens (a human knower) and a Homo faber (a human maker), a student is also a Homo ludens (a human player). For more information on gamification, read Oliver (2017), and for applying a serious game to Theology, read Oliver (2019).…”
Section: The Fourth Industrial Revolution and Educationmentioning
confidence: 99%