Village development has a very important and strategic role in the context of National Development and Regional Development. In village development, the village government is located as a subsystem of the government administration system in Indonesia, so that the village has the authority, duties and obligations to regulate and manage the interests of its own community. In carrying out the authority, duties, and obligations of the village in the administration of government and development, a source of village income is needed. In the process of managing the Village (Gampong) Fund Allocation, Peukan Bada District, Aceh Besar District, the village government is faced with the condition of the community's education level being still weak. Based on previous research, this research has a purpose, namely to describe and analyze the Management of Village Fund Allocation in empowering rural communities; the driving and inhibiting factors for the management of Village Fund Allocation in empowering rural communities in Peukan Bada District, Aceh Besar District. The objectives to be achieved from this research are; create an online budget data processing information system design, and improve all aspects of data forms or expand the relationship or relationship of each data. The design method used is the waterfall model taking basic activities such as specification, development, validation, and evolution and representing them as phases such as requirements specification, software design, implementation, testing and so on. Based on the results of the analysis and design of the village fund allocation information system, it can be seen that until now it is still done manually. The author can conclude including; the design of the village fund allocation application can provide convenience in carrying out the implementation process of gampong development, and the use of a system that is still manual has limitations in the data storage process, data search and report generation process.
The aim of the research is to develop a Scratch Quiz Game using AppsGeyser. The method used in this research is Design and Creation, which is a research method that describes and creates a new product. The steps in this method are Awareness, Suggestion, Development, Evaluation and Conclusion. It is known that the research results have succeeded in designing a Scratch Quiz game using AppsGeyser. The stages carried out from the initial stages of research, development by applying the GDLC (Game Development Life Cycle) development method starting from the initiation, pre-production, production, testing, beta, and release stages until testing has been carried out. The test results show that 57% can understand the meaning of the game being tested without the need for direction by the game maker, 82% agree that the display is attractive, 64% of every game question has the correct answer, 71% of students agree that the application can replace class exams conventional, but on the question of whether students can make applications similar to AppsGeyser, they answered % stating that students still do not understand in making similar game applications.
Incoming and outgoing mail information systems have an important role as a source of information and documentation media. As a source of information, archives are material/data for making the right decisions, so that archives can be said as a system that is interrelated with each other in a unified bond, because archives can support a program of organizational activities, both in terms of planning, implementation and controlling the tasks of the organization concerned, from leading activities to decision-making activities. Archives as documentation media, archives are official evidence that can be accounted for for government activities, therefore it is an obligation for every employee who works in the archives unit in this organization to carry out their duties properly, so that correspondence services can be more effective. and efficient, while the purpose of this study is to analyze the Archives Management System at the Department of Earth Sciences, Faculty of Engineering, Syiah Kuala University. In this study, researchers used descriptive research methods with a qualitative approach. This study aims to develop concepts and facts in depth to answer how the Archives Management System in the Department of Earth Sciences, Faculty of Engineering, Syiah Kuala University. The archive management system at the Department of Earth Sciences, Faculty of Engineering, Syiah Kuala University uses a number system and a dating system that is still less effective but has been running well, because it uses a combined procedure of centralization and decentralization. The Prototyping method is used as a software development model and evaluation activities are also carried out as an assessment of the results of the prototype built. Based on the evaluation of the appearance of the current desktop application. With the prototype design, it is known that each category has increased usability values. Content, Organization and Readability previously had a value of 0.64 and increased to 0.72. The Navigation category was previously 0.69 to 0.71. The previous User Interface Design category was 0.58 to 0.74 and the previous Performance and Effectiveness category was 0.62 to 0.72.
Sabang City has the characteristics of diverse natural tourism and can be used as a tourist spot for the community. In choosing a tourist spot, it is certainly not easy, apart from distance, cost, transportation and the number of family members, it is also necessary to consider so that the selection of tourist attractions visited by the community is in accordance with their wishes and financial conditions. The purpose of this research is to apply a recommendation system using the fuzzy logic of the Tsukamoto method and a web-based programming language as the language that will be used in making a decision support system application program to determine the best tourist attraction in Aceh. The several stages of work consist of; data collection, analysis, application design and design, implementation, and testing and evaluation. The results of research and testing of the Decision Support System for Determining the Best Tourist Attractions Using the Fuzzy Tsukamoto Method in the City of Sabang Web-Based that have been carried out by the author, several conclusions can be drawn, namely; 1) The expert system application to find the best tourist attraction is an application based on rules to solve problems to determine the best tourist attraction, especially in Sabang City with a high level of accuracy and is used as a tourist reference to determine the tourist attraction to be selected, 2) With the Expert System In this case, tourists or people who need it as a reference about the best tourist objects in Sabang City and as a reference for the Sabang City Government, and 3) The results of the analysis generated from this system are the same as the results of manual calculations using the theory of the Fuzzy Tsukamoto Method so that the accuracy The results are in accordance with the calculations obtained from the trial.
This activity is a form of training for teachers and lecturers in Banda Aceh City, where the use of Microsoft Powerpoint can be adapted to make a simple game. We chose games Hidden Picture Games, Matching Game, Telepathy Game, Top Five quiz, Mystery Box, and Lucky Box. The implementation method consists of three stages, namely introduction, practice, and demonstration. The results of this activity have become a concept and collaborative learning model through recreational game media that can be used at universities in Indonesia in making service activities in utilizing Microsoft PowerPoint practical media to create innovations and develop an educational game as well as improve the ability of teachers and lecturers to utilize instructional Media.
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