2021
DOI: 10.33732/ixc/11/02seriou
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'Serious Games' y violencia de género. Un análisis lúdico-narrativo de la trilogía 'The Kite'

Abstract: This research approaches the video games industry in search of indicators that make it an ally to help combat gender violence. The object of study is the trilogy made up of The Kite, Little Kite and Repentant (Anate Studio, 2012-2018); three titles that demonstrate how the video game is not only a purely recreational format, but also offers experiences with other purposes, such as raising awareness of social problems. We start from the hypothesis that, although gender violence appears as a central theme in the… Show more

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