Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era 2008
DOI: 10.1145/1457199.1457204
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Seriously fun

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Cited by 16 publications
(2 citation statements)
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“…Serious games are games that have been built with additional objectives on top of entertaining the players. These additional objectives include gaining knowledge, improving lifestyle behaviour, skills and abilities, and raising awareness on difficult topics [1,20,21].…”
Section: Serious Gamesmentioning
confidence: 99%
“…Serious games are games that have been built with additional objectives on top of entertaining the players. These additional objectives include gaining knowledge, improving lifestyle behaviour, skills and abilities, and raising awareness on difficult topics [1,20,21].…”
Section: Serious Gamesmentioning
confidence: 99%
“…These games have often included children as part of the design process, and embody core values of the IDC research community [17] including social interaction, playfulness, exploration and equity of participation. The design of FitQuest was influenced by early guidelines emerging from the design of exergames and physical games on other research projects [12,[21][22][23][24][25][26]. The specific guidelines, including for example supporting social influence, micro-goals, free play and marginal challenge, are discussed in detail in [27].…”
Section: Exergames Researchmentioning
confidence: 99%