2017
DOI: 10.1145/3055589.3055596
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Settling the complexity of computing approximate two-player Nash equilibria

Abstract: We prove that there exists a constant > 0 such that, assuming the Exponential Time Hypothesis for PPAD, computing an -approximate Nash equilibrium in a two-player n × n game requires time n Our proof relies on a variety of techniques from the study of probabilistically checkable proofs (PCP); this is the first time that such ideas are used for a reduction between problems inside PPAD.En route, we also prove new hardness results for computing Nash equilibria in games with many players. In particular, we show th… Show more

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Cited by 4 publications
(5 citation statements)
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References 49 publications
(65 reference statements)
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“…For two-player games, Lipton, Mehta, and Markakis gave a quasi-polynomial time algorithm to find a constant approximate Nash equilibrium Lipton et al [2003]. Recently, Rubinstein Rubinstein [2017] showed this to be the best possible assuming exponential time hypothesis for PPAD, and Kothari and Mehta Kothari and Mehta [2018] showed a matching unconditional hardness under the powerful algorithmic framework of Sum-of-Squares with oblivious rounding and enumeration. These results are complemented by communication Babichenko and Rubinstein [2017], Göös and Rubinstein [2018] and query complexity lower bounds Babichenko [2016], Goldberg and Roth [2016], Fearnley and Savani [2016].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…For two-player games, Lipton, Mehta, and Markakis gave a quasi-polynomial time algorithm to find a constant approximate Nash equilibrium Lipton et al [2003]. Recently, Rubinstein Rubinstein [2017] showed this to be the best possible assuming exponential time hypothesis for PPAD, and Kothari and Mehta Kothari and Mehta [2018] showed a matching unconditional hardness under the powerful algorithmic framework of Sum-of-Squares with oblivious rounding and enumeration. These results are complemented by communication Babichenko and Rubinstein [2017], Göös and Rubinstein [2018] and query complexity lower bounds Babichenko [2016], Goldberg and Roth [2016], Fearnley and Savani [2016].…”
Section: Related Workmentioning
confidence: 99%
“…Although it is well accepted that PPAD and PLS are unlikely to be in P Beame et al [1998], Bitansky et al [2015], Rubinstein [2017], problems in these classes admit respectively path-following style complementary pivot algorithms Lemke and Howson [1964], Govindan and Wilson [2003], Adsul et al [2011], and local-search-type algorithms Johnson et al [1988]. The natural local-search algorithms for PLS problems have been observed to be empirically fast Johnson et al [1988], Codenotti et al [2008], Deligkas et al [2016a].…”
Section: Introductionmentioning
confidence: 99%
“…This naturally leads to the consideration of ϵ-approximate Nash equilibria (ϵ-NE), where the players are permitted to gain at most ϵ by deviation. In view of computational complexity, a similar negative result is given by Rubinstein [46]. It shows that, under a certain moderate assumption, computing ϵ-NE cannot be polynomial time when ϵ < ϵ * , where ϵ * is some constant.…”
Section: Bound Computed By Our Programmentioning
confidence: 64%
“…A process of lower bound and upper bound results is presented in Figure 1. 0 1 ϵ * ?, [46] 1/3 + δ, [20] 0.3393 + δ, [48] 0.36, [4] 0.38, [4,13] 0.38 + δ, [16] 1/2, [17] 3/4, [32] Figure 1: The process on approximation NE in bimatrix games. The blue points are the upper bound results while the orange point is the lower bound result.…”
Section: Bound Computed By Our Programmentioning
confidence: 99%
“…Even for large values of ε, despite considerable effort [20,19,33,23,14,26], polynomial-time algorithms for computing ε-approximate equilibria are known only for ε ≥ 0.3393 [33]. Recently, Rubinstein [32] showed that unless surprisingly fast algorithms exist for PPAD-complete problems (running in time 2Õ ( √ n) ), no general poly-time algorithm for computing ε-approximate equilibria, for a sufficiently small constant ε, exists. These results suggest a difficult computational landscape for equilibrium and approximate equilibrium computation on worst-case instances.…”
Section: Introductionmentioning
confidence: 99%