Studies in the nineteen-eighties showed that advertising images of computers were gendered, with women relatively less represented, and shown in association with less empowered roles, problems or presented as sexual objects. Subsequent studies have confirmed this character continuing somewhat ameliorated into the present. This paper explores the complexity of images about computing and gender across consumer and professional publications. It uses a mix of content and interpretative analysis to analyse imagery in a number of consumerist and professional society publications. Although the sheer number of females represented in an out and out consumerist magazine is equal, there were signs of subtle discrimination masked by references to entertainment technologies. The gaming magazine examined was openly sexist.While the IT professionals" magazine had more images of men than that for librarians, really the gendered character was at a deeper level. The IT magazine constructed a complex, abstract and imaginary imagery, whereas the library magazine dealt with tangible things, real places and people, especially groups of people.