2022
DOI: 10.3991/ijet.v17i09.29503
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SG-LOM as Metadata Description for Serious Games to Benefit from LMS Monitoring Features

Abstract: Compared to the conventional approach of e-learning, serious games are playing an increasingly important role in the educational sphere and reached a certain maturity to become a possible alternative to traditional methods of learning that is often seen as restrictive and boring sometimes by learners. This is due to the fact that young people today are familiar with new technologies and virtual worlds outside schools as part of their leisure. A habit that enable these young people to be immediately in the hear… Show more

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Cited by 2 publications
(2 citation statements)
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“…In the literature, only a few works utilized MR [80] and mixed approaches [81][82][83][84] that reflect room for future research studies. In addition, some works [85][86][87][88][89] did not specify the specific approaches among AR/VR/MR.…”
Section: Literature Review Of Shortlisted Journal Articlesmentioning
confidence: 99%
“…In the literature, only a few works utilized MR [80] and mixed approaches [81][82][83][84] that reflect room for future research studies. In addition, some works [85][86][87][88][89] did not specify the specific approaches among AR/VR/MR.…”
Section: Literature Review Of Shortlisted Journal Articlesmentioning
confidence: 99%
“…The learning objects can be shared and reused through the description of these objects, to be indexed in a database [16]. The researchers aim to describe the learning objects with the metadata [18]. Given that the current version of the Learning Object Metadata standard proposed by the Dublin Core is determined in the form of 45 descriptive elements categorized into 9 groups: General, Classification, Reviews, Learning Information, Overview, Metadata, lifecycle, relationships, and privacy requirements [19].…”
Section: Learning Objectsmentioning
confidence: 99%