2013 XV Symposium on Virtual and Augmented Reality 2013
DOI: 10.1109/svr.2013.38
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Shader Integration in a Virtual Reality Framework

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“…Especially the characteristics of simple and organic elements, as well as animating smooth motion of objects, will increase the user experience. This can as an example be done through the addition of shader programs as they aim to make virtual objects similar to their real counterpart, as shape, behaviour and appearance [18]. Shader programs are mainly used for the adjustment of a scene's illumination, postprocessing or special effects [18], and the two most known shader types are Vertex shaders: the process that performs the transformations of vertices and texture coordinates from object space to window space, and, fragment shaders: A pixel shader that takes care of how the pixels between the vertices look [22].…”
Section: Graphical Interfacementioning
confidence: 99%
“…Especially the characteristics of simple and organic elements, as well as animating smooth motion of objects, will increase the user experience. This can as an example be done through the addition of shader programs as they aim to make virtual objects similar to their real counterpart, as shape, behaviour and appearance [18]. Shader programs are mainly used for the adjustment of a scene's illumination, postprocessing or special effects [18], and the two most known shader types are Vertex shaders: the process that performs the transformations of vertices and texture coordinates from object space to window space, and, fragment shaders: A pixel shader that takes care of how the pixels between the vertices look [22].…”
Section: Graphical Interfacementioning
confidence: 99%