2013
DOI: 10.1145/2491500.2491506
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Sharing Stories “in the Wild”

Abstract: Today's mobile devices are equipped with a variety of tools that enable users to capture and share their daily experiences. However, designing authoring tools that effectively integrate the discrete media-capture components of mobile devices to enable rich expression-especially by children-remains a challenge. Evaluating such tools authentically, as they are being used in-situ, can be even more challenging. We detail a long-term, multimethod study on the use of StoryKit, a mobile storytelling application. By t… Show more

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Cited by 63 publications
(11 citation statements)
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“…Fewer CSTs are presented as design fiction or a description of a possible tool and its use and impact, accounting for 4% (6 publications). Only 2 CSTs in our sample exist as long-standing, stable public releases (1%): Sensecam [106] and StoryKit [16].…”
Section: Maturity Of Toolsmentioning
confidence: 99%
“…Fewer CSTs are presented as design fiction or a description of a possible tool and its use and impact, accounting for 4% (6 publications). Only 2 CSTs in our sample exist as long-standing, stable public releases (1%): Sensecam [106] and StoryKit [16].…”
Section: Maturity Of Toolsmentioning
confidence: 99%
“…There are many advantages offered by the application itself. The advantages include improving the children's learning performance (Bonsignore, Quinn, Druin, & Bederson, 2013;Chachil, Engkamat, Sarkawi, & Shuib, 2015;Yahaya & Salam, 2014), reducing the formality in learning process (Attewell, 2005), improving children's development of fundamental arithmetic skills (Barendregt, Lindström, Rietz-Leppänen, Holgersson, & Ottosson, 2012), developing the communication skills of disabled children (Tang, Jheng, Chien, Lin, & Chen, 2013) and many more. The assimilation of the multimedia application and the learning activities increases children's interest during the learning process due to its success in attracting children's attention with the multimedia elements included in the application.…”
Section: Introductionmentioning
confidence: 99%
“…[2] and used as a learning opportunity to create content and connect to context. The 21st Century learners have taken the ancient tradition of storytelling to a new dimension taking advantage of the rich and immersive possibilities available on the media landscape -they "do not see narrative as text-based only; rather they view narrative as a multimedia enterprise" [3]. This new generation is weaving stories across multiple platforms and expanding learning and engagement through what is referred as Transmedia Storytelling.…”
Section: Introductionmentioning
confidence: 99%