2005
DOI: 10.1007/s00371-005-0320-4
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Shell radiance texture functions

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Cited by 6 publications
(6 citation statements)
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“…Therefore, it may be possible to use methods for efficient display of detailed geometric features on the surface of an opaque object, such as shell texture functions [6] or shell radiance texture functions [7]. However, since these methods assume that the viewpoint is far from the surface of the objects, they are not suitable for the case where the viewpoint is near the earth's surface.…”
Section: Related Workmentioning
confidence: 98%
“…Therefore, it may be possible to use methods for efficient display of detailed geometric features on the surface of an opaque object, such as shell texture functions [6] or shell radiance texture functions [7]. However, since these methods assume that the viewpoint is far from the surface of the objects, they are not suitable for the case where the viewpoint is near the earth's surface.…”
Section: Related Workmentioning
confidence: 98%
“…In order to obtain an acceptable real-time frame rates, Ref. [4] computes volume irradiance by using a precomputed shell radiance texture function (SRTF) in the running stage, though this method cannot be used for deformable objects.…”
Section: Related Workmentioning
confidence: 99%
“…Traditional global illumination algorithms, such as ray tracing, etc., need many calculations, and cannot be run in real time. Many methods, such as bidirectional texture functions (BTF) [1], bi-scale radiance transfer (BRT) [2], shell texture function (STF) [3] and shell radiance texture function (SRTF) [4] have been researched deeply for objects with mesostructure surfaces. Since these algorithms require considerable precomputation and texture synthesis, the lighting effects for dynamic, deformable objects cannot be simulated at acceptable real-time frame rates.…”
mentioning
confidence: 99%
“…compute subsurface scattering, using photon tracing in preprocessing and ray tracing for final visualization, but the rendering are not interactive (images are generated in about 100 seconds). In their subsequent work, shell radiance texture functions (SRTF) [SCT*05], the visualization achieves interactive frame rates. However, it is not possible to reproduce detailed silhouettes since SRTF is rendered without ray tracing.…”
Section: Mesostructurementioning
confidence: 99%