ACM SIGGRAPH 2004 Papers 2004
DOI: 10.1145/1186562.1015726
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Shell texture functions

Abstract: We propose a texture function for realistic modeling and efficient rendering of materials that exhibit surface mesostructures, translucency and volumetric texture variations. The appearance of such complex materials for dynamic lighting and viewing directions is expensive to calculate and requires an impractical amount of storage to precompute. To handle this problem, our method models an object as a shell layer, formed by texture synthesis of a volumetric material sample, and a homogeneous inner core. To faci… Show more

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Cited by 28 publications
(32 citation statements)
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“…However, because it is easy to implement and inexpensive, the dipole diffusion BSSRDF has been widely used. It was first used to accelerate MC algorithms [24], [27] and then several papers extended these algorithms to improve their quality [7], [10], [11], [32]. Recently, the dipole diffusion BSSRDF has been used to create real-time algorithms [5], [6], [8], [21], [22], [31], [33], [34]; included in precomputed radiance transfer systems [41], [48]; and scaled to large scenes using a Light cuts based algorithm [2], [46].…”
Section: Dipole Diffusion Algorithmsmentioning
confidence: 99%
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“…However, because it is easy to implement and inexpensive, the dipole diffusion BSSRDF has been widely used. It was first used to accelerate MC algorithms [24], [27] and then several papers extended these algorithms to improve their quality [7], [10], [11], [32]. Recently, the dipole diffusion BSSRDF has been used to create real-time algorithms [5], [6], [8], [21], [22], [31], [33], [34]; included in precomputed radiance transfer systems [41], [48]; and scaled to large scenes using a Light cuts based algorithm [2], [46].…”
Section: Dipole Diffusion Algorithmsmentioning
confidence: 99%
“…First, if all the PDE's coefficients are bounded and have bounded derivatives 7 , then the FE matrix is positive definite and always has a solution. Second, the components of the FE matrix are non-zero only when the support of the basis functions overlaps.…”
Section: Overviewmentioning
confidence: 99%
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“…More general representations include the shell texture function [20], view-dependent displacement map [21], and generalized displacement maps [22]. These representations, though being able to capture more general local effects such as subsurface scattering and fine-scale silhouettes, are also more expensive to store and/or render, and are not as widely used as BTFs.…”
Section: Related Workmentioning
confidence: 99%
“…Shell texture functions [Chen et al 2004], much like relief mapping attempts to render the subsurface details of a polygon. However, unlike relief mapping, which restricts itself to finding a new, more detailed surface, shell texture functions attempts to ray trace a complex volumetric data set.…”
Section: Introductionmentioning
confidence: 99%