CHI 98 Conference Summary on Human Factors in Computing Systems 1998
DOI: 10.1145/286498.286745
|View full text |Cite
|
Sign up to set email alerts
|

Shuffle, throw or take it! working efficiently with an interactive wall

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
40
0

Year Published

2000
2000
2012
2012

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 50 publications
(40 citation statements)
references
References 4 publications
0
40
0
Order By: Relevance
“…There are several tabletop techniques that support indirect input, including standard mouse-based drag-and-drop [1], hyperdrag [17], cursor-extension techniques [4,6], portal approaches [24], and laser-pointers [12].…”
Section: Direct Vs Indirect Techniquesmentioning
confidence: 99%
“…There are several tabletop techniques that support indirect input, including standard mouse-based drag-and-drop [1], hyperdrag [17], cursor-extension techniques [4,6], portal approaches [24], and laser-pointers [12].…”
Section: Direct Vs Indirect Techniquesmentioning
confidence: 99%
“…Open-loop control techniques, such as Drag-and-Throw [3] or Shuffle [6], let the user define the direction in which the object should move at the beginning of the action. Once the automatic part of the movement was initiated, they do not provide the user with opportunities for interaction, so they cannot be corrected anymore.…”
Section: Related Workmentioning
confidence: 99%
“…Many of these approaches have also been designed to mitigate the orientation problem. In order to help collaborators pass information across large screen displays, Geißler [1] introduced a "throwing" gesture that enables interface items to smoothly slide across larger distances. However, this throwing gesture tends to be too inaccurate for some tabletop activities, such as moving an item to a specific location across on the display [9].…”
Section: Related Workmentioning
confidence: 99%