2020
DOI: 10.1177/1046878120904125
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Side Effects May Include Fun: Pre- and Post-Market Surveillance of the GridlockED Serious Game

Abstract: Introduction. As serious games are a relatively new phenomenon in medical education, there is little data on end user demographics or usage. In this study our goal was to describe the demographics and usage for purchasers of the GridlockED board game, a serious board game for teaching about a systems approach to managing care in the emergency department. Methods. We conducted a two-phase survey of individuals interested in purchasing GridlockED. Users were asked to complete a brief demographic survey before ac… Show more

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Cited by 8 publications
(12 citation statements)
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“…A serious game, by comparison, is a stand-alone game with game elements, rules, and objectives that deliberately includes elements of play to support educational objectives. 9,10 These are designed to deliver educational content such that optimization and success of in-game tasks leads to knowledge acquisition or reinforces behaviors outside the game. Empiric 11 employs card matching to reward and reinforce judicious antibiotic use as players clear a deck of cases using available treatments.…”
Section: G Ame-ba S Ed Le Arning : From G Amific Ation To S Erious G ...mentioning
confidence: 99%
“…A serious game, by comparison, is a stand-alone game with game elements, rules, and objectives that deliberately includes elements of play to support educational objectives. 9,10 These are designed to deliver educational content such that optimization and success of in-game tasks leads to knowledge acquisition or reinforces behaviors outside the game. Empiric 11 employs card matching to reward and reinforce judicious antibiotic use as players clear a deck of cases using available treatments.…”
Section: G Ame-ba S Ed Le Arning : From G Amific Ation To S Erious G ...mentioning
confidence: 99%
“…However, with serious games, where the goal of the game is educate and not only to have fun. 10 In GridlockED, there are three tandem goals that players must work together to achieve: 1. To "survive" an 8-hour shift while minimizing patient safety events; 2.…”
Section: About the Gamementioning
confidence: 99%
“…5 It has been bought and played around the world. 6 In this game, players work together to manage an ED during an 8-hour shift, deploying a variety of health care professionals and reasoning to optimally prioritize patients. Serious games generally seek to teach objectives via game mechanisms such as narrative, rules, points, levels, rewards, and goals.…”
mentioning
confidence: 99%
“…GridlockED, a multiplayer cooperative serious game, was developed as an accessible method to help learners better understand the concepts of prioritization and patient flow in the emergency department (ED) in a risk‐free environment 5 . It has been bought and played around the world 6 . In this game, players work together to manage an ED during an 8‐hour shift, deploying a variety of health care professionals and reasoning to optimally prioritize patients.…”
mentioning
confidence: 99%