2007
DOI: 10.1109/iv.2007.100
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Sidh - a Game Based Firefighter Training Simulation

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Cited by 100 publications
(57 citation statements)
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“…low visibility due to smoke, complex buildings, threats). In some of these environments, training is presented as a game: proper responses are assigned better scores and the completion of one scenario allows trainees to access new, more challenging levels of the game (Backlund, Engstrom, Hammar, Johannesson, & Lebram, 2007;Chittaro & Ranon, 2009;Smith & Trenholme, 2009). Studies of the effectiveness of virtual training have obtained satisfactory results in performance within the virtual environment (Backlund et al, 2007;Mol et al, 2008;Tate et al, 1997;Toups et al, 2011), in one case affected by prior expertise with similar computer environments (Smith & Trenholme, 2009).…”
Section: Introductionmentioning
confidence: 99%
“…low visibility due to smoke, complex buildings, threats). In some of these environments, training is presented as a game: proper responses are assigned better scores and the completion of one scenario allows trainees to access new, more challenging levels of the game (Backlund, Engstrom, Hammar, Johannesson, & Lebram, 2007;Chittaro & Ranon, 2009;Smith & Trenholme, 2009). Studies of the effectiveness of virtual training have obtained satisfactory results in performance within the virtual environment (Backlund et al, 2007;Mol et al, 2008;Tate et al, 1997;Toups et al, 2011), in one case affected by prior expertise with similar computer environments (Smith & Trenholme, 2009).…”
Section: Introductionmentioning
confidence: 99%
“…More generally, all serious games have a purpose beyond entertainment that ranges from fitness and health [26], to training [4], to social change [22]. In our work, the main goal is to generate useful scientific discoveries; however, other aspects of game design, such as the requirement that the game be fun, contribute to achieving this goal, as the results rely on players playing the game.…”
Section: Related Workmentioning
confidence: 99%
“…Bayliss and Schwartz further suggest that immersion becomes the context enabling individuals to learn and agency encourages motivation. Backlund et al (2007) suggest that simulation-based games in the sense of experience-based systems offer more learning performance for training tasks. Therefore, simulation-based games offer a higher degree of game complexity to more entertain and engage the users.…”
Section: A Serious Games and Simulation-based Trainingmentioning
confidence: 99%